Potion Pitcher
| Job | Alchemist |
|---|---|
| Type | Active (Supportive) |
| Max level | 5 |
| Target | Ally |
| SP cost | 1 |
| Range | 9 cells |
| After-cast delay | 0.5 sec |
| Catalyst | One potion (by level) |
| Requires | Pharmacy Lv 3 |
Overview
Potion Pitcher throws a healing potion at a party or guild ally from a distance, restoring their HP. The cast level chooses which potion is hurled, and the Alchemist's training amplifies the recovery far beyond what the ally would get by drinking it themselves.
Mechanics
Each level throws a stronger potion and consumes that potion from the caster's inventory:
- Lv 1: Red Potion
- Lv 2: Orange Potion
- Lv 3: Yellow Potion
- Lv 4: White Potion
- Lv 5: Blue Potion
Heal formula: Heal = PotionValue × (100 + Potion Pitcher Lv × 10 + Learning Potion Lv × 5)% × (100 + target VIT × 2)%
The base potion value is amplified by your Potion Pitcher and Learning Potion levels, then further increased by the target's VIT. With an active Amistr homunculus (or under the Spirit of the Alchemist), the recovery is increased by an additional amount equal to your Base Level (in percent).
Leveling
| Level | Potion thrown | Pitcher healing multiplier |
|---|---|---|
| 1 | Red Potion | +10% |
| 2 | Orange Potion | +20% |
| 3 | Yellow Potion | +30% |
| 4 | White Potion | +40% |
| 5 | Blue Potion | +50% |
Notes
The skill cannot be used on the Emperium. The thrown potion must be present in the Alchemist's inventory.