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Status Effects

From Vortex Legends
Revision as of 07:42, 17 June 2026 by Admin (talk | contribs) (wiki: add missing debuff status effects (Ankle Snare, Coma, Vacuum Extreme, Lex Aeterna, etc.))

Status Effects are temporary conditions that can be inflicted on your character (or on monsters) during combat. They fall into two groups: classic status ailments — the well-known conditions that your defensive stats (VIT, LUK, AGI, INT and others) help you resist — and debuffs, a wider set of effects applied by specific skills. Boss-class monsters resist most ailments.

Status ailments

These are the classic conditions. Higher resistance stats lower both their chance to land and their duration, and Boss-class monsters are immune to most of them.

Effect What it does
All Stats Down Lowers all of your stats by a large amount.
Ankle Snare A hidden trap that roots you in place — you cannot move until the effect ends.
Armor Break Your armor is broken, substantially lowering your DEF.
Blade Stop You are locked in place mid-exchange; neither you nor your attacker can move until the effect ends.
Change Undead Shifts your element to Undead. Healing magic will harm you instead of restoring HP.
Close Confine You are locked in place alongside the caster — you cannot move away until the effect ends.
Coma Instantly drops your HP and SP to 1.
Damage Heal Any healing you receive instead deals damage to you.
Death Mark A countdown begins; when it reaches zero your HP is dropped to 1. Cannot be dispelled.
Eternal Chaos Your DEF is reduced to 0, leaving you completely unarmoured.
Fling Strips away a portion of your DEF and MDEF.
Fog Wall Reduces the accuracy of ranged attacks passing through it.
Gradual Gravity Your movement speed worsens progressively the longer the effect lasts.
Gravity Field Reduces your attack speed while you stand inside the gravity field.
Kirikage Reduces your Flee, making you easier to hit (used by Ninja skills).
Lex Aeterna Marks you so the next hit you receive deals double damage. Consumed on impact.
Mandragora Howl Reduces your INT and DEX, significantly impairing your casting.
Meltdown Each physical hit has a chance to break your weapon or armor.
Mind Breaker Lowers your MDEF and increases the magical damage you take.
Paralysis Reduces your attack speed and movement speed.
Paralyse Restricts your actions and reduces your movement speed.
Rod of Hermode Strips all active buffs from party members standing within the field.
Roki's Weil Forces Silence on all Performer classes in the area.
Tarot Card Inflicts a random debuff chosen from the Tarot — effects vary widely.
Vacuum Extreme Pulls you into the center of a gravity vortex, holding you in place.
Venom Impress Amplifies all Poison-property damage you take.
Weapon Break Your weapon is broken, substantially lowering your attack power.
Wide Web A large web trap holds you in place across a wide area.