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Status Effects

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Status Effects are temporary conditions that can be inflicted on your character (or on monsters) during combat. They fall into two groups: classic status ailments — the well-known conditions that your defensive stats (VIT, LUK, AGI, INT and others) help you resist — and debuffs, a wider set of effects applied by specific skills. Boss-class monsters resist most ailments.

Status ailments

These are the classic conditions. Higher resistance stats lower both their chance to land and their duration, and Boss-class monsters are immune to most of them.

Effect What it does
Stone (Petrify) Turns you to stone: you cannot move, attack or cast. Lowers your DEF and MDEF and changes your element. Removed when you take a hit.
Petrify (warning) The brief countdown before turning to stone — during it you cannot attack or cast.
Freeze Frozen solid: you cannot move, attack or cast. Lowers DEF and MDEF and leaves you vulnerable. Removed when you take a hit.
Stun Stunned: you cannot move, attack or cast for a short time.
Sleep Asleep: you cannot move, attack or cast. You wake up when hit.
Poison Drains HP over time and weakens your natural regeneration.
Curse Drops your LUK to 0 and lowers your attack power and movement speed.
Silence You cannot cast skills.
Confusion Your movement becomes erratic and reversed.
Blind Lowers your Hit and Flee and darkens your screen.
Bleeding Drains HP over time and stops your natural HP and SP recovery.
Deadly Poison A far stronger poison that drains HP very quickly.

Debuffs

Debuffs are applied by specific skills. Some can be removed by cleansing effects (such as Refresh), while a few are marked below as permanent until they expire.

Effect What it does
Quagmire Lowers AGI and DEX, reducing your attack speed and movement speed.
Signum Crucis Lowers your DEF and MDEF.
Decrease AGI Lowers your AGI, reducing Flee and movement speed.
Hallucination Distorts the damage numbers you see on screen. Cannot be dispelled.
Slow Down Reduces your movement speed and attack speed.
Strip Weapon Forcibly unequips your weapon, lowering your attack.
Strip Shield Forcibly unequips your shield, lowering your DEF.
Strip Armor Forcibly unequips your armor, lowering your VIT.
Strip Helm Forcibly unequips your headgear, lowering your INT.
Joint Beat Depending on the limb struck, lowers your attack, defense, movement speed or attack speed.
Spider Web Traps you in webbing so you cannot move, and lowers your Flee.
Orc's Head Transforms your appearance into an orc head.
Wink of Charm Charms you so you cannot attack the caster. Removed when you take a hit.
Stop Roots you in place — you cannot move at all.
Suiton Lowers your AGI and movement speed while you stand on the water field.
Swoo Heavily lowers movement speed and MDEF (used by certain monsters).
Ska A special crippling condition used by certain monsters.
Critical Wounds Reduces the amount of healing you receive. Cannot be dispelled.
Slow Cast Increases your skill cast time.
Fear Lowers your Hit and Flee and can stop you from moving.
Burning You are on fire, taking Fire damage over time with weakened attack.
Freezing (Frost Misty) Lowers attack speed and movement speed and can lead to being frozen in crystal.
Wug Bite A warg's bite holds you in place so you cannot move.
Toxin A potent poison that damages you over time and briefly stuns you.