Jump to content

Throw Spirit Sphere

From Vortex Legends
Revision as of 15:38, 12 June 2026 by Admin (talk | contribs) (class-wiki: Monk tree)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Throw Spirit Sphere
Aegis nameMO_FINGEROFFENSIVE
JobMonk / Champion
TypeActive
TargetSingle
ElementWeapon
Max level10
SP cost10 → 14 (Lv 1–10)
Spirit Spheres1
Range9 cells
Cast time3.5 s
After-cast delay0.5 s

Throw Spirit Sphere

Overview

Throw Spirit Sphere is the Monk's main ranged attack. The caster hurls spirit spheres at a distant target for weapon-element damage, with the number of hits capped by how many spheres are currently held. It also ends any Blade Stop lock.

Mechanics

Damage formula (pre-renewal):

Per-hit damage = (100 + 100 × SkillLv)% ATK
Number of hits = current sphere count, up to SkillLv maximum
Level Damage per Hit Max Hits
1 200% ATK 1
2 300% ATK 2
3 400% ATK 3
4 500% ATK 4
5 600% ATK 5
6 700% ATK 6
7 800% ATK 7
8 900% ATK 8
9 1000% ATK 9
10 1100% ATK 10

The SP cost increases by 1 for every two skill levels: 10, 10, 11, 11, 12, 12, 13, 13, 14, 14 at levels 1–10.

If the server configuration option finger_offensive_type is set to 1 (single-hit mode), all hits fire simultaneously rather than in rapid sequence. Otherwise, each additional sphere beyond the first fires at 200 ms intervals after the initial hit.

After the attack, any Blade Stop state on the caster ends.

Notes

  • Because hits are capped by current sphere count, maintaining 5 spheres maximizes the skill's hit output.
  • The 3.5-second cast time is the longest of any Monk skill — protect cast time against interruption.
  • Cast time is uninterruptible (CastCancel: false flag).
  • Can be used to break out of a Blade Stop at sufficiently high Blade Stop levels.
  • Against plant-mode monsters with exactly 100 DEF, the multi-hit collapses into a single event.