Gypsy
The Gypsy is the transcendent class of the Archer line, reached by a Dancer who is reborn and advances again. Gypsies keep the Dancer's performer identity of songs, dances and crowd control, and gain new transcendent skills that sharpen their support and disruption. Like all performers they lean on a partner for the strongest ensemble effects, while their solo toolkit centers on buffs, debuffs and battlefield control.
Skills
Arrow Vulcan
| Job | Gypsy |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Max level | 10 |
| SP cost | 12 → 30 |
| Range | 11 cells |
A rapid volley that launches a barrage of arrows at a single target for heavy repeated damage.
Marionette Control
| Job | Gypsy |
|---|---|
| Type | Supportive |
| Target | Party member |
| Max level | 5 |
| SP cost | 100 |
| Range | 11 cells |
Links the Gypsy to a party member, sharing a portion of the Gypsy's own stats to strengthen the partner.
Longing for Freedom
| Job | Gypsy |
|---|---|
| Type | Passive |
| Max level | 5 |
A passive that rewards active performance, adding to the Gypsy's attack power while a song or dance is playing.
The Ring of Nibelungen
| Job | Gypsy |
|---|---|
| Type | Supportive dance |
| Target | Self (affects nearby allies) |
| Max level | 3 |
| SP cost | 40 → 50 |
A solo dance that empowers nearby allies, strengthening the damage of their elemental attacks while it plays.
Tarot Card of Fate
| Job | Gypsy |
|---|---|
| Type | Active |
| Target | Any player or monster |
| Max level | 5 |
| SP cost | 40 |
| Range | 9 cells |
A gamble that draws a card from the Deck of Fate and applies its unpredictable effect to the target, ranging from healing and buffs to heavy damage and crippling ailments.
Phantom Performance
| Job | Gypsy |
|---|---|
| Type | Active (summon) |
| Target | Self |
| Max level | 1 |
| SP cost | 80 |
Summons a phantom double of the Gypsy that echoes her performer attacks onto the same target.
Dominion Impulse
| Job | Gypsy |
|---|---|
| Type | Active (ground) |
| Target | Ground |
| Max level | 1 |
| SP cost | 10 |
| Range | 11 cells |
Commands all of the Gypsy's nearby sound traps to detonate at once.
Inherited skills
The Gypsy keeps all Novice, Archer and Dancer skills.
Advancement
The Gypsy is the final class of the Archer performer line. See Transcendent Classes.