Tiger Fist
| Job | Champion |
|---|---|
| Type | Active: Offensive |
| Target | Single enemy |
| Element | Weapon |
| Max level | 5 |
| SP cost | 4 / 6 / 8 / 10 / 12 (Lv 1–5) |
| Spirit Spheres | 1 |
| Range | Melee (touch) |
| Cast delay | ASPD-based |
Overview
Tiger Fist is a Champion combo blow that follows Raging Quadruple Blow or another combo opener. The attack drives concentrated force into a single point, briefly locking the target in place while marking them with Pressure Point: making them take increased physical damage from the caster for a short window. It can chain forward into Chain Crush Combo or Asura Strike without an additional cast time.
Mechanics
Damage
Tiger Fist deals a single physical weapon-property hit:
- Damage = (40 + 100 × SkillLv) % ATK
| Level | ATK Modifier |
|---|---|
| 1 | 140% |
| 2 | 240% |
| 3 | 340% |
| 4 | 440% |
| 5 | 540% |
Immobilization
On hit, the target has a chance of being immobilized, replicating the Ankle Snare trap status:
- Immobilize chance = (1 + SkillLv) × 10%
| Level | Chance | Base Duration |
|---|---|---|
| 1 | 20% | 2 s |
| 2 | 30% | 4 s |
| 3 | 40% | 6 s |
| 4 | 50% | 8 s |
| 5 | 60% | 10 s |
The actual duration is reduced by the target's AGI. The minimum possible duration is always at least 15 × (caster Base Level + 100) ms.
Pressure Point
On every successful hit (regardless of the immobilize result), Pressure Point is applied to the target for 5 seconds. While the debuff is active, the marked target takes 10% additional physical damage from the specific Champion who applied it.
This bonus is caster-exclusive: other characters attacking the same target during those 5 seconds do not benefit.
Leveling table
| Level | SP Cost | ATK Modifier | Immobilize Chance | Immobilize Base Duration |
|---|---|---|---|---|
| 1 | 4 | 140% | 20% | 2 s |
| 2 | 6 | 240% | 30% | 4 s |
| 3 | 8 | 340% | 40% | 6 s |
| 4 | 10 | 440% | 50% | 8 s |
| 5 | 12 | 540% | 60% | 10 s |
Notes
- Costs 1 Spirit Sphere on use.
- The cast delay is ASPD-based; higher ASPD shortens the delay.
- Pressure Point's +10% bonus applies only from the caster who set it, not from any other attacker.
- Both effects (immobilize and Pressure Point) are applied after the hit resolves.