Decrease Agility
Appearance
| Job | Acolyte |
|---|---|
| Type | Active (Debuff) |
| Target | Enemy |
| Max level | 5 |
| SP cost | 14 – 18 |
| Range | 9 cells |
| Cast time | 0.5 seconds |
| Cast delay | 1 second |
| Duration | 20 – 60 seconds |
| Requires | Increase Agility Lv 1 |
Overview
Decrease Agility is the offensive counterpart to Increase Agility. It slows an enemy and dulls its reflexes, making it a useful control tool for kiting dangerous monsters or peeling them off allies.
Mechanics
When cast on an enemy, Decrease Agility lowers the target's AGI and reduces its movement speed by 25% for the duration. It also strips any movement- or attack-speed-increasing buffs the target is carrying.
The debuff is not guaranteed; its success chance depends on the skill level and the target's magic defense.
Formula
- AGI reduction = 2 + 2 × SkillLv
- Duration = 10 + 10 × SkillLv seconds
- SP cost = 13 + SkillLv
- Success chance = (50 + 6 × SkillLv − target's MDEF)%
Leveling
| Level | SP cost | AGI reduction | Duration |
|---|---|---|---|
| 1 | 14 | −4 | 20 s |
| 2 | 15 | −6 | 30 s |
| 3 | 16 | −8 | 40 s |
| 4 | 17 | −10 | 50 s |
| 5 | 18 | −12 | 60 s |
Notes
- The movement speed reduction is a flat 25% and does not change with skill level.
- Has no effect on Boss monsters.
- A higher magic defense on the target lowers the chance for the debuff to land.