Cure
Appearance
| Job | Acolyte |
|---|---|
| Type | Active (Support) |
| Target | Single ally |
| Max level | 1 |
| SP cost | 15 |
| Range | 9 cells |
| Requires | Heal Lv 2 |
Overview
Cure is a support skill that cleanses several common ailments from a single ally in one cast. It is a key part of the Acolyte's protective toolkit, undoing status effects that would otherwise hamper a party member's ability to fight or cast.
Mechanics
Cure instantly removes Silence, Blind, and Confusion (Chaos) from the targeted ally. It has a single level with no scaling and affects only one target per cast.
Notes
- Removes Silence, Blind, and Confusion (Chaos).
- Requires Heal Level 2.