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Wand of Hermode

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Wand of Hermode
JobClown
TypeSupport (Song)
TargetSelf (area song)
Max level3
SP cost40 → 50
Duration3 minutes (song); effect lingers 1 minute after leaving
RequiresMusical or Whip weapon

Wand of Hermode is a Clown-only song. On this server it has been reworked from its classic form into a solo mobility song: instead of requiring a partner and granting magic immunity, a single Clown can now play it to speed up everyone standing in the performance.

Overview

The Clown plays the song at its own position, laying down a performance area on the ground. Allies who stand inside gain a movement speed bonus. Because it is now a solo song, no second performer is needed, and the older magic-immunity and ally-dispel effects have been removed entirely.

Mechanics

Allies within the song area move faster while it plays:

Movement speed bonus = (10 + 10 × SkillLv)%

That is +20% at level 1, +30% at level 2 and +40% at level 3. The song itself lasts up to 3 minutes, and the speed bonus lingers for 1 minute after an ally steps out of the performance area. The song ignores Land Protector, so it can be played on protected ground.

Leveling

Each level raises both the speed bonus and the SP cost. The bonus climbs from +20% to +40% across the three levels, while SP rises from 40 to 50.

Requirements

A Musical Instrument or Whip must be equipped to play the song. Like other songs, it drains a small amount of SP over time (1 SP every 5 seconds) while it is active.

Notes and synergy

As a pure mobility song, Wand of Hermode is useful for repositioning a party quickly, chasing or kiting in the field, and keeping a group moving together. It pairs well with the Clown's other support tools since it asks only for the instrument and a little upkeep SP.