Clown
Clown is the transcendent class of the Archer line, reached through the Bard. Where the Bard learns to weave songs on the battlefield, the Clown perfects the craft: a male performer who blends supportive music, party utility and ranged damage into a single flexible role. Clowns keep the whole Archer and Bard toolkit and add signature performances, a powerful single-target volley, and a set of custom reworked skills that let them contribute both offense and support at once.
Skills
Arrow Vulcan
| Job | Clown |
|---|---|
| Type | Offensive |
| Target | Single enemy |
| Element | Weapon (follows arrow) |
| Max level | 10 |
| SP cost | 12 → 30 |
| Range | 11 cells |
| Cast time | 1.5 sec |
| Cooldown | 1.5 sec |
| Catalyst | 1 Arrow |
The Clown's signature attack, a rapid volley of arrows loosed at a single enemy for heavy concentrated damage. It is the class's main single-target offense and follows the property of the equipped arrow, letting the performer aim for weaknesses. → Arrow Vulcan
Marionette Control
| Job | Clown |
|---|---|
| Type | Support |
| Target | Party member |
| Max level | 5 |
| SP cost | 100 |
| Range | 11 cells |
Links the Clown to a single party member, sacrificing the performer's own base stats to empower a chosen ally. The Clown acts as a puppet master, weakening itself so a carry can grow stronger. → Marionette Control
Longing for Freedom
| Job | Clown |
|---|---|
| Type | Passive |
| Max level | 5 |
A passive that rewards active performance, adding to the Clown's attack power while a song or dance is playing. It turns the upkeep of a performance into personal offense. → Longing for Freedom
Wand of Hermode
| Job | Clown |
|---|---|
| Type | Support (Song) |
| Target | Self (area song) |
| Max level | 3 |
| SP cost | 40 → 50 |
| Requires | Musical or Whip weapon |
A Clown-only song, reworked into a solo mobility performance that speeds up allies standing within the song. A single Clown can play it without a partner to keep a group moving together. → Wand of Hermode
Tarot Card of Fate
| Job | Clown |
|---|---|
| Type | Active |
| Target | Any player or monster |
| Max level | 5 |
| SP cost | 40 |
| Range | 9 cells |
| Cast time | 1 sec |
Draws a random card from the Deck of Fate and applies its effect to any player or monster, from healing and buffs to heavy damage and crippling ailments. A gamble that can swing a fight unpredictably. → Tarot Card of Fate
Phantom Performance
| Job | Clown |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 1 |
| SP cost | 80 |
| Requires | Musical or Whip weapon |
Summons a spectral puppet double that echoes the Clown's attacks onto the same enemy, multiplying the performer's offensive pressure for a time. → Phantom Performance
Dominion Impulse
| Job | Clown |
|---|---|
| Type | Active |
| Target | Ground |
| Max level | 1 |
| SP cost | 10 |
| Range | 11 cells |
Commands the Clown's own sound traps in an area to detonate at once, setting off a cluster of Reverberation blasts on demand instead of waiting for enemies to trigger them. → Dominion Impulse
Inherited skills
The Clown keeps all Novice, Archer and Bard skills.
Advancement
The Clown is the final class of the Archer performer line. See Transcendent Classes.