Claymore Trap
| Aegis name | HT_CLAYMORETRAP |
|---|---|
| Job | Hunter |
| Type | Offensive |
| Target | Ground |
| Element | Fire |
| Max level | 5 |
| SP cost | 14 → 30 |
| Range | 3 |
| Duration | 60s armed |
| Catalyst | Trap x1 |
| Requires | Trap Research 2 |
Claymore Trap (HT_CLAYMORETRAP) is a Fire-element damage trap available to the Hunter class.
Overview
Claymore Trap is the Hunter's hardest-hitting trap, exploding for Fire-property damage across a wide splash. It ignores Flee and defensive cards and stays armed for a full minute.
Mechanics
The trap arms on the ground for up to 60 seconds and detonates when an enemy enters its cell, striking a 5x5 splash with Fire damage, then disappearing. The blast ignores Flee (it cannot miss) and ignores the target's defensive cards.
Damage scales with the caster's DEX, INT and Job Level plus the trap level, like the Hunter's other damage traps, and is boosted indirectly by the INT bonus from Trap Research. Its throwing range can also be extended by Trap Research. Of the Hunter's elemental mines, Claymore Trap tends to produce the largest single explosion.
Leveling
Higher levels increase explosion damage; the 60-second arm time is constant and SP cost rises with level.
| Level | SP |
|---|---|
| 1 | 14 |
| 2 | 18 |
| 3 | 22 |
| 4 | 26 |
| 5 | 30 |
Requirements
Each placement consumes one Trap.
Notes
Claymore Trap is the Hunter's premier area-denial and burst trap. It requires the deepest trap investment of the line, Trap Research level 2, and can be detonated early with Spring Trap.