Blast Mine
| Aegis name | HT_BLASTMINE |
|---|---|
| Job | Hunter |
| Type | Offensive |
| Target | Ground |
| Element | Wind |
| Max level | 5 |
| SP cost | 14 → 30 |
| Range | 3 |
| Duration | 5s to 25s armed |
| Catalyst | Trap x1 |
| Requires | Trap Research 1 |
Blast Mine (HT_BLASTMINE) is a Wind-element damage trap available to the Hunter class.
Overview
Blast Mine is a short-lived but powerful damage trap. It explodes for Wind-property damage in a wide splash, ignoring the target's Flee and defensive cards. Its brief arm time makes it best for immediate engagements rather than long-term area denial.
Mechanics
The mine arms for only a few seconds (longer at lower levels) and detonates when an enemy enters its cell, striking a 5x5 splash with Wind damage, then disappearing. The blast ignores Flee (it cannot miss) and ignores the target's defensive cards.
Damage scales with the caster's DEX, INT and Job Level plus the trap level, the same way as the Hunter's other damage traps, and is raised indirectly by the INT bonus from Trap Research. Its throwing range can also be extended by Trap Research.
Leveling
Higher levels increase explosion damage but shorten the very short arm time; SP cost rises with level.
| Level | Arm time | SP |
|---|---|---|
| 1 | 25s | 14 |
| 2 | 20s | 18 |
| 3 | 15s | 22 |
| 4 | 10s | 26 |
| 5 | 5s | 30 |
Requirements
Each placement consumes one Trap.
Notes
Blast Mine is the Hunter's burst trap, best laid right under an approaching enemy because of its short life. It requires Trap Research level 1 and can be set off early with Spring Trap.