Freezing Trap
| Aegis name | HT_FREEZINGTRAP |
|---|---|
| Job | Hunter |
| Type | Offensive |
| Target | Ground |
| Element | Water |
| Max level | 5 |
| SP cost | 10 |
| Range | 3 |
| Duration | 30s to 150s armed / 3s to 15s Freeze |
| Catalyst | Trap x1 |
| Requires | Sandman 1 |
Freezing Trap (HT_FREEZINGTRAP) is a Water-element damage-and-control trap available to the Hunter class.
Overview
Freezing Trap deals Water damage and freezes enemies caught in its blast, locking them in place and leaving them open to follow-up attacks.
Mechanics
The trap arms on the ground and triggers when an enemy enters its cell, striking a 3x3 splash with Water-property damage and applying the Freeze status, then breaking. It ignores the target's offensive cards.
Damage scales with the caster's DEX, INT and Job Level plus the trap level, in the same way as the Hunter's other damage traps. The Freeze duration lengthens with skill level, from 3 seconds at level 1 up to 15 seconds at level 5. A frozen target cannot act; note that, as with all Freeze, Water and Wind attacks can break it early.
Its throwing range can be extended by Trap Research, and the Trap Research INT bonus indirectly raises its damage.
Leveling
Higher levels lengthen the Freeze and shorten how long the trap stays armed; SP cost is a flat 10.
| Level | Freeze | Trap lifetime | SP |
|---|---|---|---|
| 1 | 3s | 150s | 10 |
| 2 | 6s | 120s | 10 |
| 3 | 9s | 90s | 10 |
| 4 | 12s | 60s | 10 |
| 5 | 15s | 30s | 10 |
Requirements
Each placement consumes one Trap.
Notes
Freezing Trap is the Hunter's main combination of damage and hard control and a prerequisite for Shockwave Trap. It can be detonated early with Spring Trap.