Trap Research
Appearance
| Aegis name | RA_RESEARCHTRAP |
|---|---|
| Job | Hunter |
| Type | Passive |
| Max level | 10 |
Trap Research (RA_RESEARCHTRAP) is a passive mastery available to the Hunter class that improves the Hunter's traps and grants bonus INT.
Overview
Trap Research deepens the Hunter's trapping expertise. It permanently raises INT, lets traps be thrown farther, and allows traps to be placed on tiles occupied by other players. It is always active once learned, with no SP cost.
Mechanics
Trap Research provides three benefits that grow with its level:
- Bonus INT — increases the Hunter's INT by 1 per skill level, up to +10 at level 10. Because the Hunter's damage traps scale with INT, this indirectly raises the power of Land Mine, Blast Mine, Claymore Trap and Freezing Trap.
- Extended throw range — adds to the placement range of the Hunter's mines and area traps (Land Mine, Sandman, Freezing Trap, Blast Mine and Claymore Trap), letting them be set farther away. The extra range increases at higher levels.
- Trap placement on players — allows the basic Hunter traps to be laid on cells that other players are standing on.
Leveling
| Level | Bonus INT |
|---|---|
| 1 | +1 |
| 5 | +5 |
| 10 | +10 |
Notes
Trap Research is a core mastery for a trap-focused Hunter, both buffing trap damage through INT and opening up new placement options. It is a prerequisite for Blast Mine and Claymore Trap. This server lists the skill in-client as "Trap Research"; it is the same skill widely known elsewhere as Research Trap.