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Magnus Exorcismus

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Magnus Exorcismus
JobPriest
TypeOffensive (Magical)
TargetGround
ElementHoly
Area7 × 7 (cross-shaped field)
Max level10
SP cost40 → 58
Cast time3 → 7.5 seconds
After-cast delay2 seconds
Duration5 → 14 seconds
Range9 cells
Catalyst1 Blue Gemstone
RequiresTurn Undead Lv2

Magnus Exorcismus is an offensive Priest skill that consecrates a patch of ground, scorching every enemy that stands within it with repeated waves of holy fire.

Overview

Magnus Exorcismus is cast on the ground and creates a large cross-shaped holy field, covering a 7 × 7 area, that lasts for several seconds. While the field is active it pulses at regular intervals, dealing Holy-element magic damage to enemies inside. It is the Priest's signature area attack against the undead and demonic.

Mechanics

The field pulses once every 3 seconds for its full duration. Each pulse strikes enemies inside the area, with the number of hits per pulse equal to the skill level. Each hit deals Holy-element magic damage based on the caster's MATK.

Damage formula: Damage per hit = 75% of MATK

Against Undead-property, Demon-race or Dark-element targets, each hit instead deals:

Damage formula (vs Undead, Demon or Dark): Damage per hit = 100% of MATK

A target can be struck only once per pulse, so it is hit at most once every 3 seconds. The number of hits per pulse rises with skill level, so higher levels concentrate far more damage on each enemy in the field. Casting the skill consumes 1 Blue Gemstone.

Leveling

Level SP cost Cast time Duration Hits per pulse
1 40 3.0s 5s 1
2 42 3.5s 6s 2
3 44 4.0s 7s 3
4 46 4.5s 8s 4
5 48 5.0s 9s 5
6 50 5.5s 10s 6
7 52 6.0s 11s 7
8 54 6.5s 12s 8
9 56 7.0s 13s 9
10 58 7.5s 14s 10

Catalysts

Each cast requires 1 Blue Gemstone.

Notes

The field deals its full damage against Undead-property, Demon-race and Dark-element enemies, making it a powerful clearing tool in undead-heavy areas. Because each target is hit only once per 3-second pulse, longer field durations matter most for keeping enemies under fire while higher levels raise the hits landed on each pulse.