Wind Walk
| Job | Sniper |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 10 |
| SP cost | 46 → 100 |
| Range | 1 |
| Cast time | 2 → 5.6 sec |
| Cooldown | 2 sec after-cast delay |
| Duration | 130 → 400 sec |
| Requires | Improve Concentration Lv. 9 |
Wind Walk is a party buff that grants extra Flee and movement speed to the Sniper and nearby party members, available to the Sniper class.
Overview
Wind Walk lets the Sniper ride the wind, sharing a mobility and evasion buff with the whole party. It improves Flee and movement speed for a long duration, making it valuable both for kiting in combat and for traveling. It does not grant perfect dodge.
Mechanics
When cast, the buff is applied to the caster and to all party members on the same map. Each affected member gains:
- Flee formula: +(SkillLv + 1) ÷ 2 (rounded down) — +1 at levels 1–2, +2 at 3–4, +3 at 5–6, +4 at 7–8 and +5 at levels 9–10.
- Move speed formula: +(2 × SkillLv)% movement speed.
The movement-speed bonus does not stack with other movement-speed buffs (such as Increase AGI or Cart Boost); only the strongest one applies. Wind Walk grants Flee and speed only — there is no perfect-dodge component. Cast time grows with level (2 seconds at level 1 up to 5.6 seconds at level 10), with a fixed 2-second after-cast delay.
Leveling
| Level | Flee | Move speed | Duration | Cast | SP |
|---|---|---|---|---|---|
| 1 | +1 | +2% | 130 s | 2.0 s | 46 |
| 2 | +1 | +4% | 160 s | 2.4 s | 52 |
| 3 | +2 | +6% | 190 s | 2.8 s | 58 |
| 4 | +2 | +8% | 220 s | 3.2 s | 64 |
| 5 | +3 | +10% | 250 s | 3.6 s | 70 |
| 6 | +3 | +12% | 280 s | 4.0 s | 76 |
| 7 | +4 | +14% | 310 s | 4.4 s | 82 |
| 8 | +4 | +16% | 340 s | 4.8 s | 88 |
| 9 | +5 | +18% | 370 s | 5.2 s | 94 |
| 10 | +5 | +20% | 400 s | 5.6 s | 100 |
Notes
Because the speed boost overrides rather than stacks with skills like Increase AGI, parties usually rely on Wind Walk as their primary movement buff. The Flee bonus helps the whole group survive while kiting.