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Tiger Fist

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Tiger Fist
JobChampion
TypeActive — Offensive
TargetSingle enemy
ElementWeapon
Max level5
SP cost4 / 6 / 8 / 10 / 12 (Lv 1–5)
Spirit Spheres1
RangeMelee (touch)
Cast delayASPD-based

Overview

Tiger Fist is a Champion combo blow that follows Raging Quadruple Blow or another combo opener. The attack drives concentrated force into a single point, briefly locking the target in place while marking them with Pressure Point — making them take increased physical damage from the caster for a short window. It can chain forward into Chain Crush Combo or Asura Strike without an additional cast time.

Mechanics

Damage

Tiger Fist deals a single physical weapon-property hit:

Damage = (40 + 100 × SkillLv) % ATK
Level ATK Modifier
1 140%
2 240%
3 340%
4 440%
5 540%

Immobilization

On hit, the target has a chance of being immobilized, replicating the Ankle Snare trap status:

Immobilize chance = (1 + SkillLv) × 10%
Level Chance Base Duration
1 20% 2 s
2 30% 4 s
3 40% 6 s
4 50% 8 s
5 60% 10 s

The actual duration is reduced by the target's AGI. The minimum possible duration is always at least 15 × (caster Base Level + 100) ms.

Pressure Point

On every successful hit (regardless of the immobilize result), Pressure Point is applied to the target for 5 seconds. While the debuff is active, the marked target takes 10% additional physical damage from the specific Champion who applied it.

This bonus is caster-exclusive: other characters attacking the same target during those 5 seconds do not benefit.

Leveling table

Level SP Cost ATK Modifier Immobilize Chance Immobilize Base Duration
1 4 140% 20% 2 s
2 6 240% 30% 4 s
3 8 340% 40% 6 s
4 10 440% 50% 8 s
5 12 540% 60% 10 s

Notes

  • Costs 1 Spirit Sphere on use.
  • The cast delay is ASPD-based; higher ASPD shortens the delay.
  • Pressure Point's +10% bonus applies only from the caster who set it, not from any other attacker.
  • Both effects (immobilize and Pressure Point) are applied after the hit resolves.