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Heal

From Vortex Legends
Revision as of 22:38, 28 June 2026 by Admin (talk | contribs) (class-wiki: Acolyte rework sync)


HEAL
JobAcolyte
TypeActive (Support)
TargetSingle ally
ElementHoly
Max level10
SP cost10 + 2 × SkillLv (12–30)
Range9 cells
Cast time1 second cast delay

Overview

Heal is the signature support skill of the Acolyte, restoring a target's HP at range. It is the foundation of the class's healing role. Because the energy is Holy-aligned, casting Heal on an Undead-race target damages it instead of healing, making the skill double as a weapon against the undead.

Mechanics

Heal restores HP to a single ally. The amount scales with the caster's Base Level and INT as well as the skill level. When cast on an Undead-race target, it instead inflicts Holy-element damage equal to half of the amount it would have healed. To target a monster directly with Heal, hold the no-shift targeting key (/noshift).

Formula

Heal = (BaseLv + INT) ÷ 8 × (4 + 8 × SkillLv)
Damage vs Undead = Heal ÷ 2

Leveling

Level SP Heal multiplier (4 + 8 × SkillLv)
1 12 12
2 14 20
3 16 28
4 18 36
5 20 44
6 22 52
7 24 60
8 26 68
9 28 76
10 30 84

Notes

  • Higher Base Level and INT increase the amount healed.
  • Against Undead-race monsters, Heal deals Holy damage equal to half its heal value.
  • Use the no-shift targeting key (/noshift) to aim Heal at monsters.