Heal
Appearance
| Job | Acolyte |
|---|---|
| Type | Active (Support) |
| Target | Single ally |
| Element | Holy |
| Max level | 10 |
| SP cost | 10 + 2 × SkillLv (12–30) |
| Range | 9 cells |
| Cast time | 1 second cast delay |
Overview
Heal is the signature support skill of the Acolyte, restoring a target's HP at range. It is the foundation of the class's healing role. Because the energy is Holy-aligned, casting Heal on an Undead-race target damages it instead of healing, making the skill double as a weapon against the undead.
Mechanics
Heal restores HP to a single ally. The amount scales with the caster's Base Level and INT as well as the skill level. When cast on an Undead-race target, it instead inflicts Holy-element damage equal to half of the amount it would have healed. To target a monster directly with Heal, hold the no-shift targeting key (/noshift).
Formula
- Heal = (BaseLv + INT) ÷ 8 × (4 + 8 × SkillLv)
- Damage vs Undead = Heal ÷ 2
Leveling
| Level | SP | Heal multiplier (4 + 8 × SkillLv) |
|---|---|---|
| 1 | 12 | 12 |
| 2 | 14 | 20 |
| 3 | 16 | 28 |
| 4 | 18 | 36 |
| 5 | 20 | 44 |
| 6 | 22 | 52 |
| 7 | 24 | 60 |
| 8 | 26 | 68 |
| 9 | 28 | 76 |
| 10 | 30 | 84 |
Notes
- Higher Base Level and INT increase the amount healed.
- Against Undead-race monsters, Heal deals Holy damage equal to half its heal value.
- Use the no-shift targeting key (/noshift) to aim Heal at monsters.