Merchant
Merchant is a first class of the Merchant line, built around economy, mobility and sturdy melee. Merchants turn wealth into power: discounting their purchases, running player-run shops, and spending Zeny mid-fight for huge burst with Mammonite. They lean on the Pushcart for storage and cart-based attacks, master axes for extra damage, and stack STR and VIT to stay durable while they grind and trade. The class later branches into the Blacksmith (forging and axe/mace combat) and the Alchemist (potions, homunculi and plant summons).
Skills
Enlarge Weight Limit
| Job | Merchant |
|---|---|
| Type | Passive |
| Target | Self |
| Max level | 10 |
A passive that raises the Merchant's maximum carry weight, letting you haul far more loot and trade goods. The natural first investment for any Merchant and a gateway to several other skills. → Enlarge Weight Limit
Discount
| Job | Merchant |
|---|---|
| Type | Passive |
| Target | Self |
| Max level | 10 |
| Requires | Enlarge Weight Limit Lv 3 |
A passive that lowers the price of items bought from NPC shops, paying for itself quickly for any Merchant restocking supplies. → Discount
Pushcart
| Job | Merchant |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 1 |
| SP cost | 10 |
| Cast time | 1s |
Equips a Pushcart, a roomy mobile storage unit and the backbone of the Merchant kit: it enables Vending and the cart attack skills. → Pushcart
Vending
| Job | Merchant |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 5 |
| SP cost | 30 |
| Requires | Pushcart Lv 1 |
Opens a personal shop to sell items straight from your cart. The number of items you can list grows as the skill is mastered, with a small sale tax applied. → Vending
Mammonite
| Job | Merchant |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Element | Weapon |
| Max level | 10 |
| SP cost | 5 |
The Merchant's signature burst: spends Zeny to land a heavy, reliable single-target blow. As much damage as you can afford to pay for. → Mammonite
Axe Mastery
| Job | Merchant |
|---|---|
| Type | Passive |
| Target | Self |
| Max level | 10 |
A passive that boosts axe combat, adding attack power and critical rate while a one- or two-handed axe is wielded. The bonus attack power pierces through the target's defense. → Axe Mastery
Cart Revolution
| Job | Merchant |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Element | Neutral |
| Max level | 5 |
| SP cost | 12 |
| Requires | Pushcart Lv 1 |
Swings the loaded cart in a wide arc, dealing Neutral damage to all enemies in front and knocking them back. It also strikes traps caught in the swing. → Cart Revolution
Cart Boost
| Job | Merchant |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 1 |
| SP cost | 15 |
| Duration | 120s |
| Requires | Cart Modification Lv 2 |
A self-buff that speeds up the Merchant while a Pushcart is equipped, easing the slowdown of hauling a loaded cart. Any movement-slowing debuff cancels the effect. → Cart Boost
Change Cart
| Job | Merchant |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 1 |
| SP cost | 40 |
A purely cosmetic skill that swaps your Pushcart's appearance for one of several designs. Requires a cart equipped. → Change Cart
Crazy Uproar
| Job | Merchant |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 1 |
| SP cost | 8 |
| Duration | 300s |
A self-buff war cry that raises the Merchant's STR for a good while: a cheap, easy stat boost for melee builds. → Crazy Uproar
Buying Store
| Job | Merchant |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 1 |
| SP cost | 1 |
| Catalyst | Buy Market Permit x1 |
| Requires | Vending Lv 1 |
Opens a personal buying store so other players can sell items to you at the prices you set. Consumes a Buy Market Permit to open. → Buying Store
Cart Modification
| Job | Merchant |
|---|---|
| Type | Passive |
| Target | Self |
| Max level | 5 |
| Requires | Cart Revolution Lv 2 |
A passive that reinforces your cart, expanding its capacity and giving Cart Revolution a chance to Slow the enemies it strikes. → Cart Modification
Merchandise Proficiency
| Job | Merchant |
|---|---|
| Type | Passive |
| Target | Self |
| Max level | 5 |
| Requires | Enlarge Weight Limit Lv 5 |
A passive that increases the HP and SP restored by potions and other consumables, making a Merchant's pack of supplies go much further. → Merchandise Proficiency
Hammerfall
| Job | Merchant |
|---|---|
| Type | Offensive |
| Target | Ground |
| Element | Weapon |
| Max level | 5 |
| SP cost | 8 |
| Requires | Axe Mastery Lv 3 |
A ground-targeted axe or mace strike that hammers all enemies in the area and has a chance to Stun them, a handy bit of melee crowd control. → Hammerfall
Advancement
The Merchant advances to the Blacksmith (and later Whitesmith), or to the Alchemist (and later Creator). See First Classes.
See also
Alchemist · Creator · First Classes · Classes