Lif
Lif is the support-type Homunculus — a healer that sustains its master and nearby party members. Her kit revolves around ranged healing and short bursts of self-empowerment at a high personal cost.
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| Role | Support / Healer |
|---|---|
| Element | Wind |
| Race | Demi-Human |
| Size | Small (Medium when evolved) |
| Food | Pet Food |
| Evolved form | Lif (Evolved) |
Overview
Lif is the only homunculus with a ranged party heal, and her healing scales tightly with her own INT and Base Level. She is fragile in melee, so she is best kept behind a frontline. Her signature cooldown, Mental Change, turns her into a temporary powerhouse but punishes poor timing with a hard HP/SP crash.
Stat Growth (Level 1–99)
Homunculus stats grow by a random amount each level, so two Lifs of the same level will differ. The table shows the starting value, the projected average at Level 99, and the realistic range.
| Stat | Base (Lv1) | Avg @ Lv99 | Range @ Lv99 |
|---|---|---|---|
| HP | 150 | ~7,990 | 6,030 – 9,950 |
| SP | 40 | ~677 | 432 – 922 |
| STR | 1 | ~67 | 1 – 99 |
| AGI | 2 | ~67 | 2 – 100 |
| VIT | 1 | ~104 | 1 – 197 |
| INT | 3 | ~106 | 3 – 199 |
| DEX | 2 | ~81 | 2 – 198 |
| LUK | 1 | ~80 | 1 – 197 |
Evolution
At high loyalty Lif can evolve into Lif (Evolved), gaining a one-time bonus to every stat and growing to Medium size. Evolution plus high loyalty is required to learn Mental Change.
Skills
Touch of Heal
| Homunculus | Lif |
|---|---|
| Type | Active — Supportive |
| Target | Self (9-cell splash) |
| Max level | 5 |
| SP cost | 16 → 40 |
| Range | 9 cells |
| Cast delay | 1.0s → 3.0s |
Restores HP to the master and party members within a 9-cell splash; it does not heal Lif herself. The amount healed scales with Lif's Base Level and INT and increases with skill level. Learning Brain Surgery and a higher master INT boost it further.
Emergency Avoid
| Homunculus | Lif |
|---|---|
| Type | Active — Supportive |
| Target | Self (Lif and master) |
| Max level | 5 |
| SP cost | 20 → 40 |
| Duration | 40s → 20s |
| Cooldown | 35s |
| Requires | Touch of Heal Lv3 |
Surges movement speed to disengage from danger — much more for Lif than for the master — and grants a Magic Defense bonus to both. Higher levels increase the speed boost but shorten the duration; the cooldown matches the duration at most levels, so it works as an escape button rather than a permanent buff.
Brain Surgery
| Homunculus | Lif |
|---|---|
| Type | Passive |
| Max level | 5 |
| Requires | Touch of Heal Lv5 |
Permanently raises Lif's Max SP and SP recovery, and strengthens Touch of Heal — all three improve with skill level. Her highest-priority passive — max it first.
Mental Change
| Homunculus | Lif |
|---|---|
| Type | Active — Supportive |
| Target | Self |
| Max level | 3 |
| SP cost | 100 |
| Duration | 60s / 120s / 180s |
| Cooldown | 300s |
| Requires | Evolved + high loyalty |
Awakens hidden reserves, granting a large surge of VIT and INT for the duration (both scale with level). Fully restores HP and SP on cast, but when the buff expires naturally both HP and SP crash to 10. Cancelling it early (dispel or dismiss) avoids the crash, so use it proactively before a pull rather than reactively mid-fight.
Nature's Bond
| Homunculus | Lif |
|---|---|
| Type | Passive |
| Max level | 1 |
| Requires | Touch of Heal Lv3 |
A symbiotic bond that lets the Lif pour its vitality into the master's alchemy. While this Lif is summoned, the master's Bio Cannibalize plants are empowered the instant they are created, gaining bonus ATK, INT and DEX and attacking faster. See Bio Cannibalize for the exact figures.
