Dispell
| Job | Sage |
|---|---|
| Type | Active |
| Target | Enemy / Player |
| Max level | 5 |
| SP cost | 1 |
| Range | 9 cells |
| Cast time | 2 s |
| Catalyst | 1 Yellow Gemstone |
Dispell strips nearly every active status effect (buffs and debuffs alike) from a single target.
Overview
Dispell removes the great majority of status changes from the target in one stroke. Used offensively it tears away an enemy's buffs; used on a party member it can clear away harmful states. A few special statuses are protected and cannot be removed.
Mechanics
On a successful cast, almost all of the target's active status effects end at once. Success is not guaranteed and improves with level.
Success chance formula: (50 + 10 × SkillLv)% — 60% / 70% / 80% / 90% / 100% at Levels 1–5.
Targets that are status-immune cannot be dispelled. Certain effects are exempt — for example bard/dancer songs while the target is still inside the song's area, Assumptio on most monsters, and a handful of protected states. When used on a monster, Dispell also makes it release its current target.
Outside of player-versus-player situations the skill only takes effect on party members.
Leveling
| Level | Success chance |
|---|---|
| 1 | 60% |
| 2 | 70% |
| 3 | 80% |
| 4 | 90% |
| 5 | 100% |
Catalysts and requirements
Each cast consumes 1 Yellow Gemstone.