Safety Wall
| Job | Mage |
|---|---|
| Type | Supportive (Ground, no damage) |
| Target | Ground |
| Max level | 10 |
| SP cost | 30 → 40 |
| Range | 9 |
| Duration | 5 × SkillLv (sec) |
| Cast time | 4 → 1 (sec) |
| Catalyst | 1 Blue Gemstone |
| Requires | Soul Strike Lv 3 |
Safety Wall raises a protective barrier on a single cell that absorbs a set number of melee attacks before shattering.
Overview
Safety Wall is a cornerstone defensive skill. Anyone standing on the warded cell is shielded from melee (short-range) attacks until the wall absorbs its limit of hits or its duration runs out. It is the classic answer to melee-heavy enemies and is widely used to protect both the caster and allies.
Mechanics
The wall is placed on a single cell and blocks incoming melee attacks. It breaks after absorbing a fixed number of attacks, or when its duration expires, whichever comes first. Each successful cast consumes 1 Blue Gemstone.
Effect formula: Attacks blocked = 1 + SkillLv.
Duration: 5 × SkillLv seconds. Cast time decreases from 4 seconds at Lv 1 down to 1 second at Lv 7 and above.
Leveling
| Level | Attacks blocked | Duration (sec) | Cast time (sec) | SP |
|---|---|---|---|---|
| 1 | 2 | 5 | 4.0 | 30 |
| 2 | 3 | 10 | 3.5 | 30 |
| 3 | 4 | 15 | 3.5 | 30 |
| 4 | 5 | 20 | 2.5 | 35 |
| 5 | 6 | 25 | 2.0 | 35 |
| 6 | 7 | 30 | 1.5 | 35 |
| 7 | 8 | 35 | 1.0 | 40 |
| 8 | 9 | 40 | 1.0 | 40 |
| 9 | 10 | 45 | 1.0 | 40 |
| 10 | 11 | 50 | 1.0 | 40 |
Notes
- Blocks short-range (melee) attacks only; ranged and magic attacks pass through.
- Missed melee attacks still count against the wall's hit limit.
- Monster skills used within 4 cells are treated as melee and are also blocked.
- Cannot overlap with another Safety Wall.