Pneuma
Appearance
| Job | Acolyte |
|---|---|
| Type | Active |
| Target | Ground |
| Max level | 1 |
| SP cost | 10 |
| Range | 9 cells |
| Duration | 10 s |
| Requires | Warp Portal Lv 4 |
Overview
Pneuma conjures a divine barrier on a targeted ground cell that protects all units standing within a 3×3 area from ranged physical attacks. The barrier lasts 10 seconds and cannot be placed on top of an existing Pneuma.
Mechanics
The skill places a barrier on the ground that protects all friendly characters within its 3×3 area. Any ranged physical attack aimed at a unit standing in the Pneuma area is completely blocked. Monster skills with a range of 4 or more cells are treated as ranged and are also blocked.
Notes
- Pneuma does not block Area of Effect skills or magical attacks, only targeted ranged physical hits.
- Only one Pneuma can be active in a given area; attempting to place a second one in the same spot fails.
- The skill cannot be cast on enemy targets.