Tarot Card of Fate
| Job | Clown and Gypsy |
|---|---|
| Type | Active |
| Target | Any player or monster |
| Max level | 5 |
| SP cost | 40 |
| Range | 9 cells |
| Cast time | 1 second |
| Cooldown | 10 → 5 → 0 → 5 → 10 s |
| Requires | Frost Joker Lv3 (Clown) / Scream Lv3 (Gypsy) |
Tarot Card of Fate draws a card from the Deck of Fate and applies its effect to the target. It is a pure gamble: the outcome swings from generous healing and buffs to heavy fixed damage and crippling ailments.
Overview
The skill can be aimed at any player or monster. Because a helpful card cast on an enemy still helps it, and a harmful card cast on an ally still harms it, the target choice is part of the gamble. Fate cannot be resisted, so whichever card is drawn always takes hold, though bosses and certain protected monsters remain immune to some ailments.
There is no failure chance and no lingering immunity between casts. The only limit on spamming the skill is its per-level cooldown.
Mechanics
Each cast always draws exactly one card. Cards belong to four groups, and the skill level shifts the odds toward the stronger groups. Level 3 is the balanced sweet spot: it has no cooldown and roughly even odds across the three common groups. The extreme levels (1 and 5) commit hard to one group but pay a cooldown for it.
Group chance by level
| Level | Green | Blue | Red | Gold |
|---|---|---|---|---|
| 1 | 88% | 10% | 2% | 0% |
| 2 | 10% | 77% | 12% | 1% |
| 3 | 33% | 32% | 33% | 2% |
| 4 | 9% | 49% | 39% | 3% |
| 5 | 2% | 17% | 77% | 4% |
Within a group, every card is equally likely (Green, Blue and Red have four cards each; Gold has two).
The cards
Card damage is a fixed amount, unaffected by the performer's attack power.
Leveling
SP cost and cast time are the same at every level. Only the group odds and cooldown change: lower levels favor Green, higher levels favor Red, and Level 3 gives balanced odds with no cooldown.
Notes
- If a Phantom Performance puppet is active, it repeats the drawn card onto the same target.
- Card damage is fixed and ignores the target's DEF as well as the caster's ATK.