Sanctuary
| Job | Priest |
|---|---|
| Type | Active (Supportive) |
| Target | Ground (5×5 area) |
| Element | Holy |
| Max level | 10 |
| SP cost | 15 to 42 |
| Cast time | 5 − 0.2 × level seconds |
| Duration | 15 seconds |
| Requires | Heal Lv 1 |
Sanctuary consecrates a patch of ground that heals allies standing inside it each second, while searing undead and demon enemies.
Overview
Sanctuary turns an area into hallowed ground. Allies who stand within it recover health every second, making it a powerful tool for holding a position or supporting a group. The same holy power burns undead and demon foes that wander in.
Mechanics
The skill covers a 5×5 zone and lasts 15 seconds. Each second it acts on the characters inside it.
For allies it restores HP every second.
Heal per second = 100 × level
For undead and demon enemies it deals Holy damage every second instead.
Holy damage per hit = 50 × level
The healing and the damage draw from a shared pool of hits. The zone can serve a total number of hits equal to 3 + level, after which it expires early. Damage ignores the target's DEF and knocks the enemy back 2 cells. Sanctuary cannot overlap with another Sanctuary.
Leveling
| Level | Heal / sec | Holy dmg | Total hits | SP cost |
|---|---|---|---|---|
| 1 | 100 | 50 | 4 | 15 |
| 2 | 200 | 100 | 5 | 18 |
| 3 | 300 | 150 | 6 | 21 |
| 4 | 400 | 200 | 7 | 24 |
| 5 | 500 | 250 | 8 | 27 |
| 6 | 600 | 300 | 9 | 30 |
| 7 | 700 | 350 | 10 | 33 |
| 8 | 800 | 400 | 11 | 36 |
| 9 | 900 | 450 | 12 | 39 |
| 10 | 1000 | 500 | 13 | 42 |