Magnus Exorcismus
| Job | Priest |
|---|---|
| Type | Offensive (Magical) |
| Target | Ground |
| Element | Holy |
| Area | 7 × 7 (cross-shaped field) |
| Max level | 10 |
| SP cost | 40 → 58 |
| Cast time | 3 → 7.5 seconds |
| After-cast delay | 2 seconds |
| Duration | 5 → 14 seconds |
| Range | 9 cells |
| Catalyst | 1 Blue Gemstone |
| Requires | Turn Undead Lv2 |
Magnus Exorcismus is an offensive Priest skill that consecrates a patch of ground, scorching every enemy that stands within it with repeated waves of holy fire.
Overview
Magnus Exorcismus is cast on the ground and creates a large cross-shaped holy field, covering a 7 × 7 area, that lasts for several seconds. While the field is active it pulses at regular intervals, dealing Holy-element magic damage to enemies inside. It is the Priest's signature area attack against the undead and demonic.
Mechanics
The field pulses once every 3 seconds for its full duration. Each pulse strikes enemies inside the area, with the number of hits per pulse equal to the skill level. Each hit deals Holy-element magic damage based on the caster's MATK.
Damage formula: Damage per hit = 75% of MATK
Against Undead-property, Demon-race or Dark-element targets, each hit instead deals:
Damage formula (vs Undead, Demon or Dark): Damage per hit = 100% of MATK
A target can be struck only once per pulse, so it is hit at most once every 3 seconds. The number of hits per pulse rises with skill level, so higher levels concentrate far more damage on each enemy in the field. Casting the skill consumes 1 Blue Gemstone.
Leveling
| Level | SP cost | Cast time | Duration | Hits per pulse |
|---|---|---|---|---|
| 1 | 40 | 3.0s | 5s | 1 |
| 2 | 42 | 3.5s | 6s | 2 |
| 3 | 44 | 4.0s | 7s | 3 |
| 4 | 46 | 4.5s | 8s | 4 |
| 5 | 48 | 5.0s | 9s | 5 |
| 6 | 50 | 5.5s | 10s | 6 |
| 7 | 52 | 6.0s | 11s | 7 |
| 8 | 54 | 6.5s | 12s | 8 |
| 9 | 56 | 7.0s | 13s | 9 |
| 10 | 58 | 7.5s | 14s | 10 |
Notes
The field deals its full damage against Undead-property, Demon-race and Dark-element enemies, making it a powerful clearing tool in undead-heavy areas. Because each target is hit only once per 3-second pulse, longer field durations matter most for keeping enemies under fire while higher levels raise the hits landed on each pulse.