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Head Crush: Difference between revisions

From Vortex Legends
class-wiki: Head Crush 200% base, SP 13-25, CD 2.7-1.5
class-wiki: Head Crush 160% base, damages Boss (commit 65d64d9)
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'''Damage formula:'''
'''Damage formula:'''


Damage = (200 + 40 × SkillLv + 2 × STR) % of ATK
Damage = (160 + 40 × SkillLv + 2 × STR) % of ATK


When a two-handed sword, spear, or axe is equipped, this damage is doubled.
When a two-handed sword, spear, or axe is equipped, this damage is doubled.
Line 27: Line 27:
Bleed chance = (50 + 10 × SkillLv) %
Bleed chance = (50 + 10 × SkillLv) %


The cast cannot be interrupted. The skill fails entirely against Boss monsters. Undead and Demon enemies still take damage but never suffer Bleeding.
The cast cannot be interrupted. Undead and Demon enemies still take damage but never suffer Bleeding.


== Leveling ==
== Leveling ==
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! Level !! SP cost !! Base damage !! Bleed chance !! Cooldown
! Level !! SP cost !! Base damage !! Bleed chance !! Cooldown
|-
|-
| 1 || 13 || 240% + 2 × STR || 60% || 2.7 s
| 1 || 13 || 200% + 2 × STR || 60% || 2.7 s
|-
|-
| 2 || 16 || 280% + 2 × STR || 70% || 2.4 s
| 2 || 16 || 240% + 2 × STR || 70% || 2.4 s
|-
|-
| 3 || 19 || 320% + 2 × STR || 80% || 2.1 s
| 3 || 19 || 280% + 2 × STR || 80% || 2.1 s
|-
|-
| 4 || 22 || 360% + 2 × STR || 90% || 1.8 s
| 4 || 22 || 320% + 2 × STR || 90% || 1.8 s
|-
|-
| 5 || 25 || 400% + 2 × STR || 100% || 1.5 s
| 5 || 25 || 360% + 2 × STR || 100% || 1.5 s
|}
|}


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* The 2 × STR term means high-STR builds gain significant extra damage.
* The 2 × STR term means high-STR builds gain significant extra damage.
* The doubling applies to two-handed swords, spears, and axes.
* The doubling applies to two-handed swords, spears, and axes.
* The uninterruptible cast makes it reliable under pressure, but it cannot be used to finish a Boss.
* The uninterruptible cast makes it reliable under pressure, and it can be used against Boss monsters.
* Bleeding never applies to Undead or Demon enemies, though they still take full damage.


[[Category:Lord Knight skills]]
[[Category:Lord Knight skills]]
[[Category:Attack skills]]
[[Category:Attack skills]]

Revision as of 19:07, 25 June 2026

Head Crush
JobLord Knight
TypeOffensive (Physical)
TargetSingle enemy
ElementWeapon
Max level5
SP cost13 → 25
Range3 cells
Cast time0.5 s (uninterruptible)
Cooldown2.7 → 1.5 s
RequiresAuto Counter Lv 3

Overview

Head Crush is a brutal single strike aimed at the enemy's head, with a strong chance to inflict Bleeding. Its damage scales with the Lord Knight's STR and is doubled when wielding a two-handed weapon, making it a heavy-hitting opener or finisher for STR-focused builds.

Mechanics

Damage formula:

Damage = (160 + 40 × SkillLv + 2 × STR) % of ATK

When a two-handed sword, spear, or axe is equipped, this damage is doubled.

Bleeding chance:

Bleed chance = (50 + 10 × SkillLv) %

The cast cannot be interrupted. Undead and Demon enemies still take damage but never suffer Bleeding.

Leveling

Level SP cost Base damage Bleed chance Cooldown
1 13 200% + 2 × STR 60% 2.7 s
2 16 240% + 2 × STR 70% 2.4 s
3 19 280% + 2 × STR 80% 2.1 s
4 22 320% + 2 × STR 90% 1.8 s
5 25 360% + 2 × STR 100% 1.5 s

Base damage shown before the two-handed weapon doubling.

Notes

  • The 2 × STR term means high-STR builds gain significant extra damage.
  • The doubling applies to two-handed swords, spears, and axes.
  • The uninterruptible cast makes it reliable under pressure, and it can be used against Boss monsters.
  • Bleeding never applies to Undead or Demon enemies, though they still take full damage.