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Piercing Arrow: Difference between revisions

From Vortex Legends
class-wiki: Archer tree
 
class-wiki: Archer v2
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<tr><th style="text-align:left">SP cost</th><td>14</td></tr>
<tr><th style="text-align:left">SP cost</th><td>14</td></tr>
<tr><th style="text-align:left">Cast time</th><td>0.75s</td></tr>
<tr><th style="text-align:left">Cast time</th><td>0.75s</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>1 Arrow</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Arrow x1</td></tr>
<tr><th style="text-align:left">Requires</th><td>Double Strafe Lv 3</td></tr>
<tr><th style="text-align:left">Requires</th><td>Double Strafe Lv 3</td></tr>
</table>
</table>
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== Mechanics ==
== Mechanics ==
The skill requires a bow and consumes 1 arrow per cast, with a short 0.75-second cast time. It deals weapon-element damage of (75 + 25 × skill level)% of weapon ATK — 100% at level 1 up to 350% at level 10. The attack can land critical hits and bypasses 50% of the target's defense, so it stays effective against high-defense foes. SP cost is a flat 14, and its range is extended by [[Vulture's Eye]].
The skill requires a bow and consumes 1 arrow per cast, with a short 0.75-second cast time. It deals weapon-element damage, can land critical hits, and bypasses 50% of the target's defense, so it stays effective against high-defense foes. SP cost is a flat 14, and its range is extended by [[Vulture's Eye]].
 
'''Damage formula:''' 75 + 25 × SkillLv  (% of weapon ATK)


== Leveling ==
== Leveling ==
Each level adds 25% to the damage.
{| class="wikitable"
{| class="wikitable"
! Level !! Damage !! SP
! Level !! Damage !! SP
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== Notes ==
== Notes ==
On this server the skill is displayed in-game as '''Piercing Arrow''' (its internal name is HT_PHANTASMIC). The defense bypass and critical capability make it the Archer's best single-target burst against armored targets. The damage values follow the pre-renewal formula used here.
On this server the skill is displayed in-game as '''Piercing Arrow''' (its internal name is HT_PHANTASMIC). The 50% defense bypass and critical capability make it the Archer's best single-target burst against armored targets. The damage values follow the pre-renewal formula used here.


[[Category:Archer skills]]
[[Category:Archer skills]]
[[Category:Offensive skills]]
[[Category:Offensive skills]]

Revision as of 21:17, 11 June 2026

Piercing Arrow
Aegis nameHT_PHANTASMIC
JobArcher
TypeOffensive
TargetEnemy
ElementWeapon
Max level10
SP cost14
Cast time0.75s
CatalystArrow x1
RequiresDouble Strafe Lv 3

Piercing Arrow (HT_PHANTASMIC) is a hard-hitting single-target bow attack available to the Archer class.

Overview

Piercing Arrow drives a single powerful shot through a target, partially ignoring its defense. It trades the rapid spam of Double Strafe for a heavier per-shot punch, making it a strong choice against tougher, well-armored enemies.

Mechanics

The skill requires a bow and consumes 1 arrow per cast, with a short 0.75-second cast time. It deals weapon-element damage, can land critical hits, and bypasses 50% of the target's defense, so it stays effective against high-defense foes. SP cost is a flat 14, and its range is extended by Vulture's Eye.

Damage formula: 75 + 25 × SkillLv (% of weapon ATK)

Leveling

Level Damage SP
1 100% 14
5 200% 14
10 350% 14

Requirements

Requires a bow (or a musical instrument / whip) equipped and consumes 1 arrow per cast.

Notes

On this server the skill is displayed in-game as Piercing Arrow (its internal name is HT_PHANTASMIC). The 50% defense bypass and critical capability make it the Archer's best single-target burst against armored targets. The damage values follow the pre-renewal formula used here.