Octopus Cave: Difference between revisions
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== Overview == | == Overview == | ||
A single-boss showdown inside a flooded sea cave. After a short intro, your party takes on a giant octopus in a fight that keeps shifting between the boss itself and the tentacle threats it sends out, forcing the group to split its attention and reposition as the encounter goes on. A focused, mechanics-driven fight rather than a long crawl | A single-boss showdown inside a flooded sea cave. After a short intro, your party takes on a giant octopus in a fight that keeps shifting between the boss itself and the tentacle threats it sends out, forcing the group to split its attention and reposition as the encounter goes on. A focused, mechanics-driven fight rather than a long crawl: built around reading the boss and reacting as a team. | ||
== Details == | == Details == | ||
Revision as of 13:55, 24 June 2026
Octopus Cave is a custom Vortex Legends instance for a small party. It is part of the Instance System.
| Type | Instance (small group) |
|---|---|
| Party size | 4–6 players |
| Difficulties | Normal · Heroic |
| Recommended level | Normal: 70–90 Heroic: 90–99 |
| Cooldown | 1 hour (both difficulties) |
| Time limit | 1 hour |
Overview
A single-boss showdown inside a flooded sea cave. After a short intro, your party takes on a giant octopus in a fight that keeps shifting between the boss itself and the tentacle threats it sends out, forcing the group to split its attention and reposition as the encounter goes on. A focused, mechanics-driven fight rather than a long crawl: built around reading the boss and reacting as a team.
Details
| Field | Value |
|---|---|
| Type | Instance (small group) |
| Party size | 4–6 players |
| Difficulty modes | Normal, Heroic |
| Recommended level | Normal: 70–90 · Heroic: 90–99 |
| Cooldown | 1 hour (tracked separately per difficulty) |
| Time limit | 1 hour |
The recovery penalty and the checkpoint system apply inside this instance. Cooldowns are tracked independently per difficulty.