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Vulture's Eye: Difference between revisions

From Vortex Legends
class-wiki: Archer tree
 
class-wiki: Archer v2
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<tr><th style="text-align:left">Job</th><td>Archer</td></tr>
<tr><th style="text-align:left">Job</th><td>Archer</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Element</th><td>Neutral</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Requires</th><td>Owl's Eye Lv 3</td></tr>
<tr><th style="text-align:left">Requires</th><td>Owl's Eye Lv 3</td></tr>
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== Mechanics ==
== Mechanics ==
While learned, the skill grants a flat bonus to HIT equal to its level at all times. In addition, when a bow is equipped, it extends the attack range by 1 cell per level. It also extends the range of the Archer's ranged bow skills that scale with Vulture's Eye, namely [[Double Strafe]], [[Arrow Shower]], [[Piercing Arrow]] and [[Charge Arrow]], allowing them to be cast from farther away as the skill is leveled.
While learned, the skill grants a flat bonus to HIT equal to its level at all times. In addition, when a bow is equipped, it extends the attack range by 1 cell per level. It also extends the range of the Archer's ranged bow skills that scale with Vulture's Eye, namely [[Double Strafe]], [[Arrow Shower]], [[Piercing Arrow]] and [[Charge Arrow]], allowing them to be used from farther away as the skill is leveled.
 
'''HIT bonus:''' +SkillLv
'''Range bonus (with bow):''' +SkillLv cells


== Leveling ==
== Leveling ==
Each level adds 1 HIT and, with a bow equipped, 1 cell of attack range and skill range.
{| class="wikitable"
{| class="wikitable"
! Level !! HIT Bonus !! Bonus Range (with bow)
! Level !! HIT bonus !! Range bonus (with bow) !! SP
|-
|-
| 1 || +1 || +1
| 1 || +1 || +1 || 0
|-
|-
| 5 || +5 || +5
| 5 || +5 || +5 || 0
|-
|-
| 10 || +10 || +10
| 10 || +10 || +10 || 0
|}
|}



Revision as of 21:16, 11 June 2026

Vulture's Eye
Aegis nameAC_VULTURE
JobArcher
TypePassive
TargetSelf
ElementNeutral
Max level10
RequiresOwl's Eye Lv 3

Vulture's Eye (AC_VULTURE) is a passive skill that extends an Archer's bow range and accuracy, available to the Archer class.

Overview

Vulture's Eye is the skill that lets Archers truly out-range their targets. It increases attack range while wielding a bow and improves hit rate, letting an Archer engage and kite enemies before they can close the gap.

Mechanics

While learned, the skill grants a flat bonus to HIT equal to its level at all times. In addition, when a bow is equipped, it extends the attack range by 1 cell per level. It also extends the range of the Archer's ranged bow skills that scale with Vulture's Eye, namely Double Strafe, Arrow Shower, Piercing Arrow and Charge Arrow, allowing them to be used from farther away as the skill is leveled.

HIT bonus: +SkillLv Range bonus (with bow): +SkillLv cells

Leveling

Level HIT bonus Range bonus (with bow) SP
1 +1 +1 0
5 +5 +5 0
10 +10 +10 0

Notes

Vulture's Eye is a prerequisite for Improve Concentration (level 1) and Arrow Recovery (level 5). The extra range is one of the defining advantages of the Archer tree and carries forward to Hunter and Sniper.