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Archer: Difference between revisions

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class-wiki: Archer tree
 
class-wiki: Archer v2
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<tr><th style="text-align:left">Job</th><td>Archer</td></tr>
<tr><th style="text-align:left">Job</th><td>Archer</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Element</th><td>Neutral</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
</table>
</table>
A passive that grants +1 DEX per level, up to +10. The standard first investment for any bow user. → '''[[Owl's Eye]]''' for full details.
A passive that grants +1 DEX per level (+SkillLv), up to +10. The standard first investment for any bow user and the prerequisite to Vulture's Eye. → '''[[Owl's Eye]]'''


=== Vulture's Eye ===
=== Vulture's Eye ===
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<tr><th style="text-align:left">Job</th><td>Archer</td></tr>
<tr><th style="text-align:left">Job</th><td>Archer</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Element</th><td>Neutral</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Requires</th><td>Owl's Eye Lv 3</td></tr>
<tr><th style="text-align:left">Requires</th><td>Owl's Eye Lv 3</td></tr>
</table>
</table>
A passive that adds +1 HIT per level and, with a bow equipped, +1 attack range per level. It also extends the range of the Archer's main bow skills. → '''[[Vulture's Eye]]''' for full details.
A passive that adds +SkillLv HIT and, with a bow equipped, +SkillLv attack range. It also extends the range of the Archer's main bow skills, letting you fire from farther away. → '''[[Vulture's Eye]]'''


=== Improve Concentration ===
=== Improve Concentration ===
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<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Element</th><td>Neutral</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>14 → 50</td></tr>
<tr><th style="text-align:left">SP cost</th><td>14 → 50</td></tr>
<tr><th style="text-align:left">Duration</th><td>120s → 300s</td></tr>
<tr><th style="text-align:left">Requires</th><td>Vulture's Eye Lv 1</td></tr>
</table>
</table>
A self-buff that raises AGI and DEX by (2 + level)% for up to 5 minutes, and reveals nearby hidden units and traps. → '''[[Improve Concentration]]''' for full details.
A self-buff that raises AGI and DEX by (2 + SkillLv)% for up to 5 minutes, and reveals nearby hidden units and traps. → '''[[Improve Concentration]]'''


=== Double Strafe ===
=== Double Strafe ===
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<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>12</td></tr>
<tr><th style="text-align:left">SP cost</th><td>12</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Arrow x1</td></tr>
</table>
</table>
The Archer's signature attack: fires two arrows at one target for 100% to 190% ATK per hit. Cheap, instant, and spammable. → '''[[Double Strafe]]''' for full details.
The Archer's signature attack: fires two arrows at one target for 100 + 10 × (SkillLv − 1)% of weapon ATK per hit (100% → 190%). Cheap, instant, and spammable. → '''[[Double Strafe]]'''


=== Arrow Shower ===
=== Arrow Shower ===
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<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>15</td></tr>
<tr><th style="text-align:left">SP cost</th><td>15</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Arrow x1</td></tr>
<tr><th style="text-align:left">Requires</th><td>Double Strafe Lv 5</td></tr>
<tr><th style="text-align:left">Requires</th><td>Double Strafe Lv 5</td></tr>
</table>
</table>
A ground-targeted area attack dealing 145% to 280% ATK to all enemies in a 5x5 area and knocking them back. → '''[[Arrow Shower]]''' for full details.
A ground-targeted area attack dealing 130 + 15 × SkillLv% of weapon ATK (145% 280%) to all enemies in a 5x5 area and knocking them back 2 cells. → '''[[Arrow Shower]]'''


=== Piercing Arrow ===
=== Piercing Arrow ===
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<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>14</td></tr>
<tr><th style="text-align:left">SP cost</th><td>14</td></tr>
<tr><th style="text-align:left">Cast time</th><td>0.75s</td></tr>
<tr><th style="text-align:left">Cast time</th><td>0.75s</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Arrow x1</td></tr>
<tr><th style="text-align:left">Requires</th><td>Double Strafe Lv 3</td></tr>
<tr><th style="text-align:left">Requires</th><td>Double Strafe Lv 3</td></tr>
</table>
</table>
A single-target shot for 100% to 350% ATK that can crit and ignores 50% of the target's defense. → '''[[Piercing Arrow]]''' for full details.
A single-target shot for 75 + 25 × SkillLv% of weapon ATK (100% 350%) that can crit and ignores 50% of the target's defense. → '''[[Piercing Arrow]]'''


=== Charge Arrow ===
=== Charge Arrow ===
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<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">SP cost</th><td>15</td></tr>
<tr><th style="text-align:left">SP cost</th><td>15</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1.5s</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1.5s</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Arrow x1</td></tr>
</table>
</table>
A quest skill that hits for 150% ATK and knocks the target back 6 cells. → '''[[Charge Arrow]]''' for full details.
A quest skill that hits for a fixed 150% of weapon ATK and knocks the target back 6 cells. → '''[[Charge Arrow]]'''


=== Arrow Crafting ===
=== Arrow Crafting ===
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<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Element</th><td>Neutral</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">SP cost</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>10</td></tr>
</table>
</table>
A quest skill that opens a menu to convert materials into arrows, including elemental arrows. → '''[[Arrow Crafting]]''' for full details.
A quest skill that opens a menu to convert materials into arrows, including elemental arrows. → '''[[Arrow Crafting]]'''


=== Arrow Recovery ===
=== Arrow Recovery ===
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<tr><th style="text-align:left">Job</th><td>Archer</td></tr>
<tr><th style="text-align:left">Job</th><td>Archer</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Element</th><td>Neutral</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Requires</th><td>Vulture's Eye Lv 5</td></tr>
<tr><th style="text-align:left">Requires</th><td>Vulture's Eye Lv 5</td></tr>
</table>
</table>
A passive granting a 10% to 50% chance to recover spent arrows from monsters you kill. → '''[[Arrow Recovery]]''' for full details.
A passive granting a 10 × SkillLv% chance (10% → 50%) to recover spent arrows from monsters you kill. → '''[[Arrow Recovery]]'''


== Advancement ==
== Advancement ==
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[[Category:First Classes]]
[[Category:First Classes]]
[[Category:Classes]]

Revision as of 21:16, 11 June 2026

Archer is a ranged first class of the Archer line, specializing in bows and arrow skills. Archers attack from a distance, leaning on high DEX for accuracy and bow damage and on AGI for evasion and attack speed. Their toolkit combines spammable single-target shots, area fire, defense-piercing burst, and utility skills for ammunition and crowd control, making them strong and flexible levelers.

Skills

Owl's Eye

Owl's Eye
Aegis nameAC_OWL
JobArcher
TypePassive
TargetSelf
ElementNeutral
Max level10

A passive that grants +1 DEX per level (+SkillLv), up to +10. The standard first investment for any bow user and the prerequisite to Vulture's Eye. → Owl's Eye

Vulture's Eye

Vulture's Eye
Aegis nameAC_VULTURE
JobArcher
TypePassive
TargetSelf
ElementNeutral
Max level10
RequiresOwl's Eye Lv 3

A passive that adds +SkillLv HIT and, with a bow equipped, +SkillLv attack range. It also extends the range of the Archer's main bow skills, letting you fire from farther away. → Vulture's Eye

Improve Concentration

Improve Concentration
Aegis nameAC_CONCENTRATION
JobArcher
TypeActive
TargetSelf
ElementNeutral
Max level10
SP cost14 → 50
Duration120s → 300s
RequiresVulture's Eye Lv 1

A self-buff that raises AGI and DEX by (2 + SkillLv)% for up to 5 minutes, and reveals nearby hidden units and traps. → Improve Concentration

Double Strafe

Double Strafe
Aegis nameAC_DOUBLE
JobArcher
TypeOffensive
TargetEnemy
ElementWeapon
Max level10
SP cost12
CatalystArrow x1

The Archer's signature attack: fires two arrows at one target for 100 + 10 × (SkillLv − 1)% of weapon ATK per hit (100% → 190%). Cheap, instant, and spammable. → Double Strafe

Arrow Shower

Arrow Shower
Aegis nameAC_SHOWER
JobArcher
TypeOffensive
TargetGround
ElementWeapon
Max level10
SP cost15
CatalystArrow x1
RequiresDouble Strafe Lv 5

A ground-targeted area attack dealing 130 + 15 × SkillLv% of weapon ATK (145% → 280%) to all enemies in a 5x5 area and knocking them back 2 cells. → Arrow Shower

Piercing Arrow

Piercing Arrow
Aegis nameHT_PHANTASMIC
JobArcher
TypeOffensive
TargetEnemy
ElementWeapon
Max level10
SP cost14
Cast time0.75s
CatalystArrow x1
RequiresDouble Strafe Lv 3

A single-target shot for 75 + 25 × SkillLv% of weapon ATK (100% → 350%) that can crit and ignores 50% of the target's defense. → Piercing Arrow

Charge Arrow

Charge Arrow
Aegis nameAC_CHARGEARROW
JobArcher
TypeOffensive
TargetEnemy
ElementWeapon
Max level1
SP cost15
Cast time1.5s
CatalystArrow x1

A quest skill that hits for a fixed 150% of weapon ATK and knocks the target back 6 cells. → Charge Arrow

Arrow Crafting

Arrow Crafting
Aegis nameAC_MAKINGARROW
JobArcher
TypeActive
TargetSelf
ElementNeutral
Max level1
SP cost10

A quest skill that opens a menu to convert materials into arrows, including elemental arrows. → Arrow Crafting

Arrow Recovery

Arrow Recovery
Aegis nameAC_ARROW_RECOVERY
JobArcher
TypePassive
TargetSelf
ElementNeutral
Max level5
RequiresVulture's Eye Lv 5

A passive granting a 10 × SkillLv% chance (10% → 50%) to recover spent arrows from monsters you kill. → Arrow Recovery

Advancement

The Archer advances to the Hunter (and later Sniper), or to Bard/Dancer. See First Classes.