Amistr: Difference between revisions
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'''Amistr''' is the tank-type [[Homunculus]] | '''Amistr''' is the tank-type [[Homunculus]]: a frontline damage absorber that swaps places with its master to draw aggro, stacks defensive buffs, and can briefly turn into a physical damage powerhouse. | ||
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:20em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:20em;font-size:90%"> | ||
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== Overview == | == Overview == | ||
Amistr is the aggro anchor of the homunculus roster. It has the highest HP and VIT growth of the four, and its passive makes it tougher every level. Use Castling to yank a dangerous mob off your master, then weather the hits | Amistr is the aggro anchor of the homunculus roster. It has the highest HP and VIT growth of the four, and its passive makes it tougher every level. Use Castling to yank a dangerous mob off your master, then weather the hits: or pop Beast Fang to flip into a short, hard-hitting offensive window. | ||
== Stat Growth (Level 1–99) == | == Stat Growth (Level 1–99) == | ||
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<tr><th style="text-align:left">SP cost</th><td>10</td></tr> | <tr><th style="text-align:left">SP cost</th><td>10</td></tr> | ||
</table> | </table> | ||
Instantly swaps positions with the master and forcibly pulls one mob currently targeting the master onto Amistr. The success chance rises with level, reaching a guaranteed swap at max; SP is spent even on a failed cast. No cooldown | Instantly swaps positions with the master and forcibly pulls one mob currently targeting the master onto Amistr. The success chance rises with level, reaching a guaranteed swap at max; SP is spent even on a failed cast. No cooldown: max it early to give the master a reliable escape. | ||
=== Defense === | === Defense === | ||
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Defense</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Defense</caption> | ||
<tr><th style="text-align:left">Homunculus</th><td>Amistr</td></tr> | <tr><th style="text-align:left">Homunculus</th><td>Amistr</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active | <tr><th style="text-align:left">Type</th><td>Active: Supportive</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Self (Amistr and master)</td></tr> | <tr><th style="text-align:left">Target</th><td>Self (Amistr and master)</td></tr> | ||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
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<tr><th style="text-align:left">Requires</th><td>Defense Lv3</td></tr> | <tr><th style="text-align:left">Requires</th><td>Defense Lv3</td></tr> | ||
</table> | </table> | ||
Permanently toughens Amistr's hide, raising its DEF and Max HP | Permanently toughens Amistr's hide, raising its DEF and Max HP: both scale with level. The DEF bonus stacks with Defense, making this a core survivability investment. | ||
=== Beast Fang === | === Beast Fang === | ||
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Beast Fang</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Beast Fang</caption> | ||
<tr><th style="text-align:left">Homunculus</th><td>Amistr</td></tr> | <tr><th style="text-align:left">Homunculus</th><td>Amistr</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active | <tr><th style="text-align:left">Type</th><td>Active: Supportive</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Self</td></tr> | <tr><th style="text-align:left">Target</th><td>Self</td></tr> | ||
<tr><th style="text-align:left">Max level</th><td>3</td></tr> | <tr><th style="text-align:left">Max level</th><td>3</td></tr> | ||
Revision as of 13:53, 24 June 2026
Amistr is the tank-type Homunculus: a frontline damage absorber that swaps places with its master to draw aggro, stacks defensive buffs, and can briefly turn into a physical damage powerhouse.
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| Role | Tank / Physical Bruiser |
|---|---|
| Element | Earth |
| Race | Brute |
| Size | Small (Medium when evolved) |
| Food | Zargon |
| Evolved form | Amistr (Evolved) |
Overview
Amistr is the aggro anchor of the homunculus roster. It has the highest HP and VIT growth of the four, and its passive makes it tougher every level. Use Castling to yank a dangerous mob off your master, then weather the hits: or pop Beast Fang to flip into a short, hard-hitting offensive window.
Stat Growth (Level 1–99)
Homunculus stats grow by a random amount each level, so two Amistrs of the same level will differ. The table shows the starting value, the projected average at Level 99, and the realistic range.
| Stat | Base (Lv1) | Avg @ Lv99 | Range @ Lv99 |
|---|---|---|---|
| HP | 320 | ~10,610 | 8,160 – 13,060 |
| SP | 10 | ~255 | 108 – 402 |
| STR | 2 | ~122 | 2 – 198 |
| AGI | 1 | ~71 | 1 – 198 |
| VIT | 3 | ~123 | 3 – 297 |
| INT | 1 | ~11 | 1 – 99 |
| DEX | 2 | ~60 | 2 – 100 |
| LUK | 1 | ~59 | 1 – 99 |
Evolution
At high loyalty Amistr can evolve into Amistr (Evolved), gaining a one-time bonus to every stat and growing to Medium size. Evolution plus high loyalty is required to learn Beast Fang.
Skills
Castling
| Homunculus | Amistr |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 5 |
| SP cost | 10 |
Instantly swaps positions with the master and forcibly pulls one mob currently targeting the master onto Amistr. The success chance rises with level, reaching a guaranteed swap at max; SP is spent even on a failed cast. No cooldown: max it early to give the master a reliable escape.
Defense
| Homunculus | Amistr |
|---|---|
| Type | Active: Supportive |
| Target | Self (Amistr and master) |
| Max level | 5 |
| SP cost | 20 → 40 |
| Duration | 40s → 20s |
| Cooldown | 30s |
| Requires | Castling Lv5 |
Raises DEF and MDEF for both Amistr and the master for the duration, scaling with level. A defensive window to soak a burst of incoming damage.
Adamantium Skin
| Homunculus | Amistr |
|---|---|
| Type | Passive |
| Max level | 5 |
| Requires | Defense Lv3 |
Permanently toughens Amistr's hide, raising its DEF and Max HP: both scale with level. The DEF bonus stacks with Defense, making this a core survivability investment.
Beast Fang
| Homunculus | Amistr |
|---|---|
| Type | Active: Supportive |
| Target | Self |
| Max level | 3 |
| SP cost | 80 / 100 / 120 |
| Duration | 40s / 50s / 60s |
| Cooldown | 180s / 140s / 100s |
| Requires | Evolved + high loyalty |
Awakens Amistr's predatory instinct, sharply raising its physical ATK and reducing incoming physical damage for the duration; both scale with level. At max level Amistr becomes a capable solo damage dealer in shorter fights.
Guardian's Brew
| Homunculus | Amistr |
|---|---|
| Type | Passive |
| Max level | 5 |
| Requires | Castling Lv3 |
The Amistr's loyal vigor enriches the potions its master throws. While this Amistr is summoned, the master's Potion Pitcher restores extra HP and SP, increasing with each level of this passive. See Potion Pitcher for the exact figures.
