Medical Research: Difference between revisions
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== Overview == | == Overview == | ||
Medical Research instantly brews a batch of temporary healing potions for the Alchemist to hurl with [[Potion Pitcher]]. The cast level decides which potion | Medical Research instantly brews a batch of temporary healing potions for the Alchemist to hurl with [[Potion Pitcher]]. The cast level decides which potion (and how many) are produced. | ||
== Mechanics == | == Mechanics == | ||
Revision as of 12:56, 24 June 2026
| Job | Alchemist |
|---|---|
| Type | Active (Supportive) |
| Max level | 5 |
| Target | Self |
| SP cost | 25 |
| Cooldown | 10 sec |
Overview
Medical Research instantly brews a batch of temporary healing potions for the Alchemist to hurl with Potion Pitcher. The cast level decides which potion (and how many) are produced.
Mechanics
Casting the skill grants a stack of rental healing potions that vanish after 30 seconds. While they last, Potion Pitcher spends these brewed potions before consuming any normal potions the Alchemist is carrying. The batch is character-bound and cannot be stored.
- Lv 1: 50 Red Potions
- Lv 2: 20 Orange Potions
- Lv 3: 10 Yellow Potions
- Lv 4: 5 White Potions
- Lv 5: 4 Blue Potions
Leveling
| Level | Brewed potion | Quantity |
|---|---|---|
| 1 | Red Potion | 50 |
| 2 | Orange Potion | 20 |
| 3 | Yellow Potion | 10 |
| 4 | White Potion | 5 |
| 5 | Blue Potion | 4 |
Notes
The brewed potions expire after 30 seconds, so the skill is meant for sustained healing during an active fight rather than stockpiling supplies.