Throw Spirit Sphere: Difference between revisions
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* Because hits are capped by current sphere count, maintaining 5 spheres maximizes the skill's hit output. | * Because hits are capped by current sphere count, maintaining 5 spheres maximizes the skill's hit output. | ||
* The 3.5-second cast time is the longest of any Monk skill | * The 3.5-second cast time is the longest of any Monk skill: protect cast time against interruption. | ||
* The cast cannot be interrupted once started. | * The cast cannot be interrupted once started. | ||
* Can be used to break out of a [[Root|Blade Stop]] at sufficiently high Blade Stop levels. | * Can be used to break out of a [[Root|Blade Stop]] at sufficiently high Blade Stop levels. | ||
Revision as of 12:55, 24 June 2026
| Job | Monk / Champion |
|---|---|
| Type | Active |
| Target | Single |
| Element | Weapon |
| Max level | 10 |
| SP cost | 10 → 14 (Lv 1–10) |
| Spirit Spheres | 1 |
| Range | 9 cells |
| Cast time | 3.5 s |
| After-cast delay | 0.5 s |
Throw Spirit Sphere
Overview
Throw Spirit Sphere is the Monk's main ranged attack. The caster hurls spirit spheres at a distant target for weapon-element damage, with the number of hits capped by how many spheres are currently held. It also ends any Blade Stop lock.
Mechanics
Damage formula (pre-renewal):
- Per-hit damage = (100 + 100 × SkillLv)% ATK
- Number of hits = current sphere count, up to SkillLv maximum
| Level | Damage per Hit | Max Hits |
|---|---|---|
| 1 | 200% ATK | 1 |
| 2 | 300% ATK | 2 |
| 3 | 400% ATK | 3 |
| 4 | 500% ATK | 4 |
| 5 | 600% ATK | 5 |
| 6 | 700% ATK | 6 |
| 7 | 800% ATK | 7 |
| 8 | 900% ATK | 8 |
| 9 | 1000% ATK | 9 |
| 10 | 1100% ATK | 10 |
The SP cost increases by 1 for every two skill levels: 10, 10, 11, 11, 12, 12, 13, 13, 14, 14 at levels 1–10.
Depending on server configuration, the spheres may all strike at once as a single combined hit, or fire one after another at 200 ms intervals after the first.
After the attack, any Blade Stop state on the caster ends.
Notes
- Because hits are capped by current sphere count, maintaining 5 spheres maximizes the skill's hit output.
- The 3.5-second cast time is the longest of any Monk skill: protect cast time against interruption.
- The cast cannot be interrupted once started.
- Can be used to break out of a Blade Stop at sufficiently high Blade Stop levels.
- Against plant-mode monsters with exactly 100 DEF, the multi-hit collapses into a single event.