Striking: Difference between revisions
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While Striking is active, the recipient gains: | While Striking is active, the recipient gains: | ||
* '''Hit bonus formula:''' +(6 × SkillLv) Hit | * '''Hit bonus formula:''' +(6 × SkillLv) Hit: +6 / +12 / +18 / +24 / +30 at Levels 1–5. | ||
* '''Critical Rate bonus formula:''' +2.5 × (SkillLv + 1) percent | * '''Critical Rate bonus formula:''' +2.5 × (SkillLv + 1) percent: +5% / +7.5% / +10% / +12.5% / +15% at Levels 1–5. | ||
* '''SP drain:''' the buff costs SP every second it remains active (more SP per second at lower levels, less at higher levels). | * '''SP drain:''' the buff costs SP every second it remains active (more SP per second at lower levels, less at higher levels). | ||
Revision as of 12:55, 24 June 2026
| Job | Sage |
|---|---|
| Type | Supportive |
| Target | Ally |
| Max level | 5 |
| SP cost | 35 / 40 / 45 / 50 / 55 |
| Range | 9 cells |
| Cast time | 2 s |
| Duration | 1 / 2 / 3 / 4 / 5 min |
Striking enchants an ally's (or the caster's own) weapon to sharpen their aim and their critical strikes. On Vortex Legends this skill is reworked: the old magic-attack bonus has been removed and replaced with a Critical Rate boost.
Overview
Striking is a weapon-enhancing support buff applied to the caster or a party member. While active, the recipient's accuracy (Hit) and Critical Rate are raised. The buff steadily drains the recipient's SP for as long as it lasts.
Mechanics
While Striking is active, the recipient gains:
- Hit bonus formula: +(6 × SkillLv) Hit: +6 / +12 / +18 / +24 / +30 at Levels 1–5.
- Critical Rate bonus formula: +2.5 × (SkillLv + 1) percent: +5% / +7.5% / +10% / +12.5% / +15% at Levels 1–5.
- SP drain: the buff costs SP every second it remains active (more SP per second at lower levels, less at higher levels).
The previous Matk bonus is no longer granted; Striking is now a Hit-and-Critical buff only.
Leveling
| Level | Hit | Critical Rate | Duration |
|---|---|---|---|
| 1 | +6 | +5% | 1 min |
| 2 | +12 | +7.5% | 2 min |
| 3 | +18 | +10% | 3 min |
| 4 | +24 | +12.5% | 4 min |
| 5 | +30 | +15% | 5 min |
Notes
Because Striking continuously drains the recipient's SP, it is best on allies who do not depend heavily on SP, or kept up only during active combat.