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MVP HP Bar: Difference between revisions

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New page: MVP HP Bar documentation
 
MVP HP Bar: remove toggling section, clean format
 
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When you engage an MVP or a Boss monster, Vortex Legends displays a dedicated '''HP bar''' at the top of the screen showing that monster's current health.
When you engage an MVP or a Boss monster, Vortex Legends displays a dedicated '''HP bar''' at the top of the screen showing that monster's current health in real time.


== What is shown ==
== What is shown ==


* '''Monster name''' and current '''HP percentage'''
{| class="wikitable" style="width:100%"
* Current HP as a number alongside the maximum HP
|-
* Separate bars for MVP monsters and Boss monsters appear independently if both are present
! Element !! Description
|-
| '''Monster name''' || Displayed in uppercase above the bar.
|-
| '''HP percentage''' || Current health as a percentage of maximum.
|-
| '''HP value''' || Shown as a compact number (e.g. 1.2M / 3.4B) alongside the percentage.
|-
| '''Separate bars''' || MVP monsters and Boss monsters each get their own independent bar. Both can appear simultaneously if the fight includes both types.
|}


The bar animates when the monster takes damage and plays a distinct effect when the monster is defeated.
The bar animates when the monster takes damage. When the monster is defeated, the bar holds for a moment displaying the kill, then fades out.
 
== Toggling ==
 
The MVP HP bar can be turned on or off in the Vortex Configurator settings application.


[[Category:Game Systems]]
[[Category:Game Systems]]

Latest revision as of 15:42, 23 June 2026

When you engage an MVP or a Boss monster, Vortex Legends displays a dedicated HP bar at the top of the screen showing that monster's current health in real time.

What is shown

Element Description
Monster name Displayed in uppercase above the bar.
HP percentage Current health as a percentage of maximum.
HP value Shown as a compact number (e.g. 1.2M / 3.4B) alongside the percentage.
Separate bars MVP monsters and Boss monsters each get their own independent bar. Both can appear simultaneously if the fight includes both types.

The bar animates when the monster takes damage. When the monster is defeated, the bar holds for a moment displaying the kill, then fades out.