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class-wiki: add Nature's Bond passive
class-wiki: homunculus passives now MaxLv 5, per-level scaling
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<tr><th style="text-align:left">Homunculus</th><td>Lif</td></tr>
<tr><th style="text-align:left">Homunculus</th><td>Lif</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Requires</th><td>Touch of Heal Lv3</td></tr>
<tr><th style="text-align:left">Requires</th><td>Touch of Heal Lv3</td></tr>
</table>
</table>
A symbiotic bond that lets the Lif pour its vitality into the master's alchemy. While this Lif is summoned, the master's [[Bio Cannibalize]] plants are empowered the instant they are created, gaining bonus ATK, INT and DEX and attacking faster. See [[Bio Cannibalize]] for the exact figures.
A symbiotic bond that lets the Lif pour its vitality into the master's alchemy. While this Lif is summoned, the master's [[Bio Cannibalize]] plants are empowered the instant they are created, gaining bonus ATK, INT and DEX and attacking faster. The ATK and INT granted grow stronger with each level of this passive. See [[Bio Cannibalize]] for the exact figures.


[[Category:Classes]]
[[Category:Classes]]
[[Category:Homunculus]]
[[Category:Homunculus]]

Revision as of 07:53, 19 June 2026

Lif is the support-type Homunculus — a healer that sustains its master and nearby party members. Her kit revolves around ranged healing and short bursts of self-empowerment at a high personal cost.

Lif
Lif
RoleSupport / Healer
ElementWind
RaceDemi-Human
SizeSmall (Medium when evolved)
FoodPet Food
Evolved formLif (Evolved)

Overview

Lif is the only homunculus with a ranged party heal, and her healing scales tightly with her own INT and Base Level. She is fragile in melee, so she is best kept behind a frontline. Her signature cooldown, Mental Change, turns her into a temporary powerhouse but punishes poor timing with a hard HP/SP crash.

Stat Growth (Level 1–99)

Homunculus stats grow by a random amount each level, so two Lifs of the same level will differ. The table shows the starting value, the projected average at Level 99, and the realistic range.

Stat Base (Lv1) Avg @ Lv99 Range @ Lv99
HP 150 ~7,990 6,030 – 9,950
SP 40 ~677 432 – 922
STR 1 ~67 1 – 99
AGI 2 ~67 2 – 100
VIT 1 ~104 1 – 197
INT 3 ~106 3 – 199
DEX 2 ~81 2 – 198
LUK 1 ~80 1 – 197

Evolution

At high loyalty Lif can evolve into Lif (Evolved), gaining a one-time bonus to every stat and growing to Medium size. Evolution plus high loyalty is required to learn Mental Change.

Skills

Touch of Heal

Touch of Heal
HomunculusLif
TypeActive — Supportive
TargetSelf (9-cell splash)
Max level5
SP cost16 → 40
Range9 cells
Cast delay1.0s → 3.0s

Restores HP to the master and party members within a 9-cell splash; it does not heal Lif herself. The amount healed scales with Lif's Base Level and INT and increases with skill level. Learning Brain Surgery and a higher master INT boost it further.

Emergency Avoid

Emergency Avoid
HomunculusLif
TypeActive — Supportive
TargetSelf (Lif and master)
Max level5
SP cost20 → 40
Duration40s → 20s
Cooldown35s
RequiresTouch of Heal Lv3

Surges movement speed to disengage from danger — much more for Lif than for the master — and grants a Magic Defense bonus to both. Higher levels increase the speed boost but shorten the duration; the cooldown matches the duration at most levels, so it works as an escape button rather than a permanent buff.

Brain Surgery

Brain Surgery
HomunculusLif
TypePassive
Max level5
RequiresTouch of Heal Lv5

Permanently raises Lif's Max SP and SP recovery, and strengthens Touch of Heal — all three improve with skill level. Her highest-priority passive — max it first.

Mental Change

Mental Change
HomunculusLif
TypeActive — Supportive
TargetSelf
Max level3
SP cost100
Duration60s / 120s / 180s
Cooldown300s
RequiresEvolved + high loyalty

Awakens hidden reserves, granting a large surge of VIT and INT for the duration (both scale with level). Fully restores HP and SP on cast, but when the buff expires naturally both HP and SP crash to 10. Cancelling it early (dispel or dismiss) avoids the crash, so use it proactively before a pull rather than reactively mid-fight.

Nature's Bond

Nature's Bond
HomunculusLif
TypePassive
Max level5
RequiresTouch of Heal Lv3

A symbiotic bond that lets the Lif pour its vitality into the master's alchemy. While this Lif is summoned, the master's Bio Cannibalize plants are empowered the instant they are created, gaining bonus ATK, INT and DEX and attacking faster. The ATK and INT granted grow stronger with each level of this passive. See Bio Cannibalize for the exact figures.