Status Effects: Difference between revisions
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wiki: add missing debuff status effects (Ankle Snare, Coma, Vacuum Extreme, Lex Aeterna, etc.) |
wiki: add missing debuff status effects (Ankle Snare, Coma, Vacuum Extreme, Lex Aeterna, etc.) |
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! Effect !! What it does | ! Effect !! What it does | ||
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| '''All Stats Down''' || Lowers all of your stats by a large amount. | | '''All Stats Down''' || Lowers all of your stats by a large amount. | ||
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| '''Wide Web''' || A large web trap holds you in place across a wide area. | | '''Wide Web''' || A large web trap holds you in place across a wide area. | ||
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[[Category:Game Systems]] | [[Category:Game Systems]] | ||
Revision as of 07:42, 17 June 2026
Status Effects are temporary conditions that can be inflicted on your character (or on monsters) during combat. They fall into two groups: classic status ailments — the well-known conditions that your defensive stats (VIT, LUK, AGI, INT and others) help you resist — and debuffs, a wider set of effects applied by specific skills. Boss-class monsters resist most ailments.
Status ailments
These are the classic conditions. Higher resistance stats lower both their chance to land and their duration, and Boss-class monsters are immune to most of them.
| Effect | What it does |
|---|---|
| All Stats Down | Lowers all of your stats by a large amount. |
| Ankle Snare | A hidden trap that roots you in place — you cannot move until the effect ends. |
| Armor Break | Your armor is broken, substantially lowering your DEF. |
| Blade Stop | You are locked in place mid-exchange; neither you nor your attacker can move until the effect ends. |
| Change Undead | Shifts your element to Undead. Healing magic will harm you instead of restoring HP. |
| Close Confine | You are locked in place alongside the caster — you cannot move away until the effect ends. |
| Coma | Instantly drops your HP and SP to 1. |
| Damage Heal | Any healing you receive instead deals damage to you. |
| Death Mark | A countdown begins; when it reaches zero your HP is dropped to 1. Cannot be dispelled. |
| Eternal Chaos | Your DEF is reduced to 0, leaving you completely unarmoured. |
| Fling | Strips away a portion of your DEF and MDEF. |
| Fog Wall | Reduces the accuracy of ranged attacks passing through it. |
| Gradual Gravity | Your movement speed worsens progressively the longer the effect lasts. |
| Gravity Field | Reduces your attack speed while you stand inside the gravity field. |
| Kirikage | Reduces your Flee, making you easier to hit (used by Ninja skills). |
| Lex Aeterna | Marks you so the next hit you receive deals double damage. Consumed on impact. |
| Mandragora Howl | Reduces your INT and DEX, significantly impairing your casting. |
| Meltdown | Each physical hit has a chance to break your weapon or armor. |
| Mind Breaker | Lowers your MDEF and increases the magical damage you take. |
| Paralysis | Reduces your attack speed and movement speed. |
| Paralyse | Restricts your actions and reduces your movement speed. |
| Rod of Hermode | Strips all active buffs from party members standing within the field. |
| Roki's Weil | Forces Silence on all Performer classes in the area. |
| Tarot Card | Inflicts a random debuff chosen from the Tarot — effects vary widely. |
| Vacuum Extreme | Pulls you into the center of a gravity vortex, holding you in place. |
| Venom Impress | Amplifies all Poison-property damage you take. |
| Weapon Break | Your weapon is broken, substantially lowering your attack power. |
| Wide Web | A large web trap holds you in place across a wide area. |