Sniper: Difference between revisions
class-wiki: Sniper v2 |
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">True Sight</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">True Sight</caption> | ||
<tr><th style="text-align:left">Job</th><td>Sniper</td></tr> | <tr><th style="text-align:left">Job</th><td>Sniper</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Falcon Assault</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Falcon Assault</caption> | ||
<tr><th style="text-align:left">Job</th><td>Sniper</td></tr> | <tr><th style="text-align:left">Job</th><td>Sniper</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | <tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | ||
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Sharp Shooting</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Sharp Shooting</caption> | ||
<tr><th style="text-align:left">Job</th><td>Sniper</td></tr> | <tr><th style="text-align:left">Job</th><td>Sniper</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | <tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | ||
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Wind Walk</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Wind Walk</caption> | ||
<tr><th style="text-align:left">Job</th><td>Sniper</td></tr> | <tr><th style="text-align:left">Job</th><td>Sniper</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Killshot</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Killshot</caption> | ||
<tr><th style="text-align:left">Job</th><td>Sniper</td></tr> | <tr><th style="text-align:left">Job</th><td>Sniper</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Passive</td></tr> | <tr><th style="text-align:left">Type</th><td>Passive</td></tr> | ||
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Master Trapper</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Master Trapper</caption> | ||
<tr><th style="text-align:left">Job</th><td>Sniper</td></tr> | <tr><th style="text-align:left">Job</th><td>Sniper</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Passive</td></tr> | <tr><th style="text-align:left">Type</th><td>Passive</td></tr> | ||
Revision as of 11:52, 16 June 2026
Sniper is the transcendent class of the Archer line, the pinnacle of ranged precision and falcon mastery. Snipers combine pinpoint accuracy with devastating bow attacks and a deadly falcon companion, excelling at striking enemies from a safe distance. They blend self-buffs, party support and high single-target and area damage into one of the most versatile damage-dealers in the game.
Skills
True Sight
| Job | Sniper |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 10 |
| SP cost | 20 → 40 |
| Range | 1 |
| Duration | 30 sec |
A 30-second self-buff granting +5 to all stats plus scaling bonuses to ATK (+2% per level), HIT (+3 per level) and critical rate (+1 per level). The Sniper's standard opener before a damage burst. → True Sight
Falcon Assault
| Job | Sniper |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Element | Neutral |
| Max level | 5 |
| SP cost | 30 → 46 |
| Range | 9 |
| Cast time | 1 sec |
| Catalyst | Falcon required |
Commands the falcon to slam a single enemy for heavy Neutral damage, ignoring the target's Flee. Damage = (100 + 6 × Steel Crow Lv + AGI + DEX ÷ 4) × (1.5 + 0.7 × SkillLv). Requires a falcon. → Falcon Assault
Sharp Shooting
| Job | Sniper |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Element | Weapon |
| Max level | 5 |
| SP cost | 18 → 30 |
| Range | 9 |
| Cast time | 2 sec |
| Catalyst | Bow and 1 Arrow |
A focused arrow that pierces a straight line, can critically strike and splashes around the target. Damage = (100 + 50 × SkillLv)% of weapon ATK (150% → 350%) with a built-in +20 crit. Can destroy traps. → Sharp Shooting
Wind Walk
| Job | Sniper |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 10 |
| SP cost | 46 → 100 |
| Range | 1 |
| Cast time | 2 → 5.6 sec |
| Duration | 130 → 400 sec |
A long-duration party buff granting Flee +(SkillLv + 1) ÷ 2 and movement speed +(2 × SkillLv)% to the caster and nearby party members. Grants no perfect dodge and does not stack with other speed buffs. → Wind Walk
Killshot
| Job | Sniper |
|---|---|
| Type | Passive |
| Max level | 5 |
| Requires | Wind Sign Lv. 3 |
A custom rework passive that makes Double Strafe fire 3 arrows instead of 2 and deal +(2 × SkillLv)% extra damage, and grants +(3 × SkillLv)% critical chance against enemies branded by Wind Sign (Hunter's Mark). Part of the Marksman branch. → Killshot
Master Trapper
| Job | Sniper |
|---|---|
| Type | Passive |
| Max level | 5 |
| Duration | 8 sec (Trapped) |
| Requires | Research Trap Lv. 5 |
The custom rework capstone of the Traps branch. When a damage trap hits an enemy it brands them Trapped for 8 seconds; a second trap triggered while Trapped deals +(5 + 5 × SkillLv)% bonus damage, rewarding overlapping trap fields. → Master Trapper
Inherited skills
The Sniper keeps all Archer and Hunter skills.
Advancement
The Sniper is the final class of the Archer line. See Transcendent Classes.