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Napalm Beat: Difference between revisions

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class-wiki: Mage/Sage/Professor migration
 
Remove Aegis name row and internal identifiers; player-facing cleanup
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Napalm Beat</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Napalm Beat</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>MG_NAPALMBEAT</code></td></tr>
<tr><th style="text-align:left">Job</th><td>Mage</td></tr>
<tr><th style="text-align:left">Job</th><td>Mage</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive (Magic)</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive (Magic)</td></tr>

Revision as of 11:29, 16 June 2026

Napalm Beat
JobMage
TypeOffensive (Magic)
TargetEnemy
ElementGhost
Max level1
SP cost9
Range9
Knockback3 cells
Cast time0.25 (sec)
After-cast delay0.75 (sec)

Napalm Beat strikes a single target with psychokinetic energy, dealing Ghost-element magic damage and knocking it back 3 cells.

Overview

Napalm Beat is the Mage's earliest offensive spell: a fast, cheap, single-target Ghost-element hit that scales with the caster's INT. On this server it has been reworked into a pure single-target skill — the original splash behavior has been removed — so it functions as a quick poke and knockback tool rather than an area attack.

Mechanics

The strike hits one target for Ghost magic damage scaled by the caster's Intelligence, and pushes the target back 3 cells.

Damage formula: Damage = 100 + INT (% of MATK).

For example, with 50 INT the spell deals 150% of MATK; with 99 INT it deals 199% of MATK.

Notes

  • Ghost element makes it effective against many enemies that resist the elemental bolts.
  • Can be copied by Plagiarism and Reproduce.
  • The 3-cell knockback can be used to peel enemies off allies or interrupt approaches.