Beast Recall: Difference between revisions
class-wiki: Hunter v2 |
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Beast Recall</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Beast Recall</caption> | ||
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | <tr><th style="text-align:left">Job</th><td>Hunter</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
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<tr><th style="text-align:left">Requires</th><td>Beast Call 1</td></tr> | <tr><th style="text-align:left">Requires</th><td>Beast Call 1</td></tr> | ||
</table> | </table> | ||
'''Beast Recall''' | '''Beast Recall''' is the [[Hunter]] Beast Master skill that returns the active companion back into its bond. | ||
== Overview == | == Overview == | ||
Revision as of 11:29, 16 June 2026
| Job | Hunter |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 1 |
| SP cost | 20 |
| Range | 9 cells |
| Cast time | 1s |
| Cooldown | 2s |
| Requires | Beast Call 1 |
Beast Recall is the Hunter Beast Master skill that returns the active companion back into its bond.
Overview
Beast Recall sends the Hunter's active beast back to its Beast Bond. The bond stays in the inventory, ready to summon the beast again later with Beast Call.
Mechanics
Casting Beast Recall while a companion is on the field returns it to its bond. The bond is not consumed — it remains in the inventory so the same beast can be re-summoned at any time.
If no beast is currently active, the skill simply fails. Recall is the intended way to dismiss a companion before calling a different one, since only one beast may be active at a time.
Notes
Beast Recall is the counterpart to Beast Call and requires it as a prerequisite. Use it to safely store a companion, to swap which beast is active, or to pull a beast out of danger.