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Claymore Trap: Difference between revisions

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class-wiki: Hunter v2
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Claymore Trap</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Claymore Trap</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>HT_CLAYMORETRAP</code></td></tr>
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
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<tr><th style="text-align:left">Requires</th><td>Research Trap 2</td></tr>
<tr><th style="text-align:left">Requires</th><td>Research Trap 2</td></tr>
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'''Claymore Trap''' (HT_CLAYMORETRAP) is a Fire-element damage trap of the [[Hunter]] class.
'''Claymore Trap''' is a Fire-element damage trap of the [[Hunter]] class.


== Overview ==
== Overview ==

Revision as of 11:27, 16 June 2026

Claymore Trap
JobHunter
TypeOffensive
TargetGround
ElementFire
Max level5
SP cost14 → 30
Range3 cells
Duration60s armed
Catalyst1 Trap
RequiresResearch Trap 2

Claymore Trap is a Fire-element damage trap of the Hunter class.

Overview

Claymore Trap is the Hunter's hardest-hitting trap, exploding for Fire-property damage across a wide splash. It ignores Flee and defensive cards and stays armed for a full minute.

Mechanics

The trap arms on the ground for up to 60 seconds and detonates when an enemy enters its cell, striking a 5x5 splash with Fire damage, then disappearing. The blast ignores Flee (it cannot miss) and ignores the target's defensive cards.

Damage formula: Claymore Trap damage = SkillLv × (DEX + 75 + JobLevel) × (1 + INT ÷ 80), like the Hunter's other damage traps. The INT bonus from Trap Research indirectly boosts it, and that skill also extends throwing range. Of the Hunter's elemental mines, Claymore Trap tends to produce the largest single explosion.

Leveling

Higher levels increase explosion damage; the 60-second arm time is constant and SP cost rises with level.

Level Damage multiplier SP
1 1× base 14
2 2× base 18
3 3× base 22
4 4× base 26
5 5× base 30

(Base = (DEX + 75 + JobLevel) × (1 + INT ÷ 80).)

Requirements

Consumes 1 Trap per cast.

Notes

Claymore Trap is the Hunter's premier area-denial and burst trap. It requires the deepest trap investment of the line, Trap Research level 2, and can be detonated early with Spring Trap.