Game Systems: Difference between revisions
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'''Vortex Legends''' includes several custom systems that change how the game is played compared to a standard Ragnarok Online server. This section documents each one in plain language for players. | |||
== Custom systems == | == Custom systems == | ||
* [[Status Effects]] | * [[Status Effects]] — status ailments and debuffs that can be inflicted in combat and what each one does. | ||
* [[Client Commands]] | * [[Client Commands]] — special in-game commands available to players. | ||
* [[Instance System]] — how instances, battle roles, entry restrictions and recovery penalties work. | |||
* [[Instance System]] | * [[Aggro System]] — how the hate table works, party roles, and the @aggro command. | ||
* [[Aggro System]] | * [[Warp System]] — fast travel between towns and fields. | ||
* [[Warp System]] | * [[Quality of Life Features]] — convenience features built into the server. | ||
* [[Quality of Life Features]] | |||
== Standard systems == | == Standard systems == | ||
Revision as of 11:02, 16 June 2026
Vortex Legends includes several custom systems that change how the game is played compared to a standard Ragnarok Online server. This section documents each one in plain language for players.
Custom systems
- Status Effects — status ailments and debuffs that can be inflicted in combat and what each one does.
- Client Commands — special in-game commands available to players.
- Instance System — how instances, battle roles, entry restrictions and recovery penalties work.
- Aggro System — how the hate table works, party roles, and the @aggro command.
- Warp System — fast travel between towns and fields.
- Quality of Life Features — convenience features built into the server.