Game Systems: Difference between revisions
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== Custom systems == | == Custom systems == | ||
* [[Status Effects]] | * [[Status Effects]] � status ailments and debuffs that can be inflicted in combat and what each one does. | ||
* [[Client Commands]] | * [[Client Commands]] � special in-game commands available to players. | ||
* [[Custom UI and Overlays]] | * [[Custom UI and Overlays]] � extra interface windows and on-screen information. | ||
* [[Instance System]] | * [[Instance System]] � how instances, battle roles, entry restrictions and recovery penalties work. | ||
* [[ | * [[Aggro System]] � how the hate table works, party roles, and the @aggro command. | ||
* [[Quality of Life Features]] | * [[Warp System]] � fast travel between towns and fields. | ||
* [[Quality of Life Features]] � convenience features built into the server. | |||
== Standard systems == | == Standard systems == | ||
Revision as of 10:32, 16 June 2026
Vortex Legends includes several custom systems that change how the game is played compared to a standard Ragnarok Online server. This section documents each one in plain language for players.
Custom systems
- Status Effects � status ailments and debuffs that can be inflicted in combat and what each one does.
- Client Commands � special in-game commands available to players.
- Custom UI and Overlays � extra interface windows and on-screen information.
- Instance System � how instances, battle roles, entry restrictions and recovery penalties work.
- Aggro System � how the hate table works, party roles, and the @aggro command.
- Warp System � fast travel between towns and fields.
- Quality of Life Features � convenience features built into the server.