Mace Mastery: Difference between revisions
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==Notes== | ==Notes== | ||
* | * Both bonuses require a Mace or Two-Handed Mace equipped; equipping any other weapon type removes them. | ||
* The in-game skill tooltip only displays the ATK bonus. The Hit bonus is applied by the server but is not visible in the client description. | |||
* Mace Mastery is a prerequisite for several Priest skills (Impositio Manus at Lv 5, and higher-tier skills at Lv 10). | * Mace Mastery is a prerequisite for several Priest skills (Impositio Manus at Lv 5, and higher-tier skills at Lv 10). | ||
Revision as of 16:01, 12 June 2026
| Aegis name | PR_MACEMASTERY |
|---|---|
| Job | Acolyte |
| Type | Passive |
| Max level | 10 |
Overview
Mace Mastery is a passive skill that permanently increases the Acolyte's ATK when wielding a Mace-type weapon (one-handed or two-handed). The bonus bypasses physical Defence calculations, making each point directly effective regardless of the enemy's armour.
Mechanics
The bonus is applied to the base ATK damage calculation whenever the character has a Mace or Two-Handed Mace equipped. The same skill level also adds a flat bonus to the Hit stat with that weapon type.
Formula
- ATK bonus = SkillLv × 4
- Hit bonus = SkillLv × 1
Leveling table
| Level | ATK bonus | Hit bonus |
|---|---|---|
| 1 | +4 | +1 |
| 2 | +8 | +2 |
| 3 | +12 | +3 |
| 4 | +16 | +4 |
| 5 | +20 | +5 |
| 6 | +24 | +6 |
| 7 | +28 | +7 |
| 8 | +32 | +8 |
| 9 | +36 | +9 |
| 10 | +40 | +10 |
Notes
- Both bonuses require a Mace or Two-Handed Mace equipped; equipping any other weapon type removes them.
- The in-game skill tooltip only displays the ATK bonus. The Hit bonus is applied by the server but is not visible in the client description.
- Mace Mastery is a prerequisite for several Priest skills (Impositio Manus at Lv 5, and higher-tier skills at Lv 10).