Jump to content

Stone Fist: Difference between revisions

From Vortex Legends
class-wiki: Champion tree
 
class-wiki: fix Stone Fist clarity + Mace Mastery note + Heal formula
Line 22: Line 22:


=== Damage ===
=== Damage ===
Stone Fist deals a single physical weapon-property critical hit to all enemies in the 5×5 area. The damage formula is:
Stone Fist deals a single physical weapon-property critical hit to every enemy in the 5×5 area. Damage is a percentage of ATK that grows with skill level and the caster's VIT:


: '''Damage = (120 × SkillLv + VIT × 2) % ATK'''
: '''Damage = (120 × SkillLv + VIT × 2) % ATK'''


When the caster is under '''both''' [[Mental Strength]] (Steel Body) and [[Tempered Will]] (SC_IRONWILL) simultaneously, the VIT multiplier increases:
The 120 × SkillLv part increases each level. The VIT × 2 part is constant across levels — a caster with 80 VIT always adds +160% from VIT regardless of skill level.


: '''Damage = (120 × SkillLv + VIT × (2 + Tempered Will SkillLv)) % ATK'''
When the caster is simultaneously under '''Steel Body''' ([[Mental Strength]]) and the '''Tempered Will''' buff ([[Tempered Will]] active, not just learned), the VIT multiplier scales with the Tempered Will skill level:
 
: '''Damage = (120 × SkillLv + VIT × (2 + TW SkillLv)) % ATK'''
 
=== Leveling table ===
 
The table below shows the fixed level-scaling component and the total modifier at VIT 80 as an example. VIT is not shown in the table header because every player's VIT is different — add VIT × 2 (or VIT × (2 + TW Lv) under the combo) to the base column to get your actual modifier.


==== Example values ====
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
! Level !! Base (VIT = 80) !! With Tempered Will Lv 5 (VIT = 80)
! Level !! Base (VIT 0) !! VIT 80, no combo !! VIT 80, TW Lv 5 combo
|-
|-
| 1 || 280% || 680%
| 1 || 120% || 280% || 680%
|-
|-
| 2 || 400% || 800%
| 2 || 240% || 400% || 800%
|-
|-
| 3 || 520% || 920%
| 3 || 360% || 520% || 920%
|-
|-
| 4 || 640% || 1040%
| 4 || 480% || 640% || 1040%
|-
|-
| 5 || 760% || 1160%
| 5 || 600% || 760% || 1160%
|}
|}


=== Area of effect ===
=== Area of effect ===
The damage, provoke, and Stone Guard effects all apply to every enemy within 5 cells of the target (a 5×5 square). The caster is never struck by the splash (NoTargetSelf).
The damage, Provoke, and Stone Guard effects all hit every enemy within 5 cells of the target (a 5×5 square). The caster is excluded from the splash.


=== Provoke (monsters only) ===
=== Provoke (monsters only) ===
Every '''monster''' struck is forced into the Provoke status, causing it to aggro onto the caster. A visual effect appears on each provoked enemy. Players are not affected by this component.
Every '''monster''' in the area is forced into the Provoke status, causing it to aggro onto the caster. Players are unaffected by this component.
 
=== Stone Guard (SC_MO_STONEGUARD) ===
Each enemy hit grants or refreshes '''Stone Guard''' on the caster:
 
* Normal enemy hit: +2% damage reduction (all damage types — physical, magic, miscellaneous)
* MVP or Mini-Boss hit: +10% damage reduction
 
Stone Guard stacks additively up to a maximum of '''20% total damage reduction''' and lasts '''15 seconds''' from the most recent hit. If the 20% cap is reached for the first time in the current stack, a special visual effect plays on the caster.
 
: '''Damage Reduction = Stone Guard val%''' (applied as: damage reduced by val ÷ 100 of incoming damage)


=== Leveling table ===
=== Stone Guard ===
Each enemy hit applies a stacking damage-reduction buff on the '''caster'''. These values are fixed — they do not change with skill level:


{| class="wikitable" style="text-align:center"
{| class="wikitable"
! Level !! ATK Modifier (VIT 80, no combo) !! ATK Modifier (VIT 80, TW Lv 5)
! Condition !! Damage reduction gained
|-
|-
| 1 || 280% || 680%
| Normal enemy hit || +2%
|-
|-
| 2 || 400% || 800%
| MVP or Mini-Boss hit || +10%
|-
| 3 || 520% || 920%
|-
| 4 || 640% || 1040%
|-
| 5 || 760% || 1160%
|}
|}
* Stacks additively up to a '''hard cap of 20%''' total.
* Duration: '''15 seconds''', refreshed by each new hit.
* Applies to all incoming damage: physical, magic, and miscellaneous.
* A special visual effect plays on the caster when the 20% cap is reached for the first time in the current stack.


== Notes ==
== Notes ==
* Costs 1 Spirit Sphere on use.
* The 1-second cooldown limits burst window; plan casts accordingly.
* The 1-second cooldown prevents rapid consecutive casts; plan the cooldown into AoE rotations.
* Hits are always critical, so CRIT avoidance on the target reduces effective damage.
* Hits always critically strike, so CRIT avoidance on targets reduces effective damage.
* The Tempered Will combo bonus requires the buff to be '''actively running''' — having Tempered Will learned but not buffed uses the baseline formula.
* The Stone Guard bonus applies against all damage types simultaneously — a single cast sequence can effectively reduce the Champion's incoming physical, magical, and misc damage at once.
* Hitting an MVP with Stone Fist grants +10% Stone Guard in one cast; hitting 2 normal mobs only gives +4%. Use MVP pulls to reach the cap quickly.
* The Tempered Will combo bonus only applies when '''both''' Steel Body (Mental Strength) and Tempered Will are active at the same time; either condition alone uses the baseline formula.
* Provoking MVPs and Mini-Bosses with Stone Fist is an efficient way to build the 20% cap quickly in boss encounters.

Revision as of 16:01, 12 June 2026

Stone Fist
Aegis nameMO_STONEFIST
JobChampion
TypeActive — Offensive
TargetSingle enemy (5×5 AoE)
ElementWeapon
Max level5
SP cost15
Spirit Spheres1
Range5 cells
Cooldown1 s
Stone Guard duration15 s (refreshes per hit)
RequiresTempered Will Lv 5

Overview

Stone Fist is a custom Champion skill that releases a ki-charged palm strike targeting everything in a 5×5 area around the impact point. Beyond its wide reach, it forces every monster struck to aggro onto the caster, and builds a stacking damage-reduction buff — Stone Guard — on the caster for each enemy hit. The skill scales with the caster's VIT and becomes significantly stronger when used under both Mental Strength (Steel Body) and Tempered Will.

Mechanics

Damage

Stone Fist deals a single physical weapon-property critical hit to every enemy in the 5×5 area. Damage is a percentage of ATK that grows with skill level and the caster's VIT:

Damage = (120 × SkillLv + VIT × 2) % ATK

The 120 × SkillLv part increases each level. The VIT × 2 part is constant across levels — a caster with 80 VIT always adds +160% from VIT regardless of skill level.

When the caster is simultaneously under Steel Body (Mental Strength) and the Tempered Will buff (Tempered Will active, not just learned), the VIT multiplier scales with the Tempered Will skill level:

Damage = (120 × SkillLv + VIT × (2 + TW SkillLv)) % ATK

Leveling table

The table below shows the fixed level-scaling component and the total modifier at VIT 80 as an example. VIT is not shown in the table header because every player's VIT is different — add VIT × 2 (or VIT × (2 + TW Lv) under the combo) to the base column to get your actual modifier.

Level Base (VIT 0) VIT 80, no combo VIT 80, TW Lv 5 combo
1 120% 280% 680%
2 240% 400% 800%
3 360% 520% 920%
4 480% 640% 1040%
5 600% 760% 1160%

Area of effect

The damage, Provoke, and Stone Guard effects all hit every enemy within 5 cells of the target (a 5×5 square). The caster is excluded from the splash.

Provoke (monsters only)

Every monster in the area is forced into the Provoke status, causing it to aggro onto the caster. Players are unaffected by this component.

Stone Guard

Each enemy hit applies a stacking damage-reduction buff on the caster. These values are fixed — they do not change with skill level:

Condition Damage reduction gained
Normal enemy hit +2%
MVP or Mini-Boss hit +10%
  • Stacks additively up to a hard cap of 20% total.
  • Duration: 15 seconds, refreshed by each new hit.
  • Applies to all incoming damage: physical, magic, and miscellaneous.
  • A special visual effect plays on the caster when the 20% cap is reached for the first time in the current stack.

Notes

  • The 1-second cooldown limits burst window; plan casts accordingly.
  • Hits are always critical, so CRIT avoidance on the target reduces effective damage.
  • The Tempered Will combo bonus requires the buff to be actively running — having Tempered Will learned but not buffed uses the baseline formula.
  • Hitting an MVP with Stone Fist grants +10% Stone Guard in one cast; hitting 2 normal mobs only gives +4%. Use MVP pulls to reach the cap quickly.