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Pharmacy: Difference between revisions

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class-wiki: Alchemist/Creator migration (1:1 verified)
 
class-wiki: Alchemist rework - Merchandise Proficiency Lv3 prereq
 
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<tr><th style="text-align:left">SP cost</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>5</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Medicine Bowl x1</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Medicine Bowl x1</td></tr>
<tr><th style="text-align:left">Requires</th><td>Learning Potion Lv 5</td></tr>
<tr><th style="text-align:left">Requires</th><td>Merchandise Proficiency Lv 3</td></tr>
</table>
</table>



Latest revision as of 09:10, 30 July 2026

Pharmacy
JobAlchemist
TypeActive (Crafting)
Max level10
TargetSelf
SP cost5
CatalystMedicine Bowl x1
RequiresMerchandise Proficiency Lv 3

Overview

Pharmacy opens the Alchemist's brewing window, letting them mix potions, bombs, and other consumables from the materials in their inventory. It is the cornerstone of the potion-craft path and a prerequisite for most of the Alchemist's signature skills.

Mechanics

Casting Pharmacy presents the production list, from which the Alchemist selects a recipe to brew. Higher skill levels and a high INT, DEX, and LUK improve the chance of a successful batch, while Learning Potion further raises brewing odds. Each attempt consumes one Medicine Bowl plus the recipe's ingredients.

Notes

The quality and yield of a brew scale with the Alchemist's brewing-related stats and skill levels, so investing in both Pharmacy and Learning Potion greatly improves output.