Sniper: Difference between revisions
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The custom rework capstone of the Traps branch. When a damage trap strikes an enemy it brands them '''Trapped''', and a second trap triggered while the brand lasts deals bonus damage — rewarding overlapping trap fields. → '''[[Master Trapper]]''' | The custom rework capstone of the Traps branch. When a damage trap strikes an enemy it brands them '''Trapped''', and a second trap triggered while the brand lasts deals bonus damage — rewarding overlapping trap fields. → '''[[Master Trapper]]''' | ||
== Advancement == | == Advancement == | ||
Latest revision as of 21:20, 24 July 2026
Sniper is the transcendent class of the Archer line, the pinnacle of ranged precision and falcon mastery. Snipers combine pinpoint accuracy with devastating bow attacks and a deadly falcon companion, excelling at striking enemies from a safe distance. They blend self-buffs, party support and high single-target and area damage into one of the most versatile damage-dealers in the game.
Skills
True Sight
| Job | Sniper |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 10 |
| SP cost | 20 → 40 |
| Range | 1 |
| Duration | 30 sec |
A short, powerful self-buff that lifts all of the Sniper's stats while sharpening attack power, accuracy and critical rate. The standard opener before a burst of damage. → True Sight
Falcon Assault
| Job | Sniper |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Element | Neutral |
| Max level | 5 |
| SP cost | 30 → 46 |
| Range | 9 |
| Cast time | 1 sec |
| Catalyst | Falcon required |
Commands the falcon to slam a single enemy for heavy Neutral damage, ignoring the target's evasion. The Sniper's signature falcon nuke; it requires an active falcon. → Falcon Assault
Sharp Shooting
| Job | Sniper |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Element | Weapon |
| Max level | 5 |
| SP cost | 18 → 30 |
| Range | 9 |
| Cast time | 2 sec |
| Catalyst | Bow and 1 Arrow |
A focused arrow that pierces in a straight line, splashing around the target and landing critical hits with a built-in accuracy edge. It can also destroy traps in its path. → Sharp Shooting
Wind Walk
| Job | Sniper |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 10 |
| SP cost | 46 → 100 |
| Range | 1 |
| Cast time | 2 → 5.6 sec |
| Duration | 130 → 400 sec |
A long-lasting party buff that boosts evasion and movement speed for the caster and nearby allies. It grants no perfect dodge and does not stack with other speed buffs. → Wind Walk
Killshot
| Job | Sniper |
|---|---|
| Type | Passive |
| Max level | 5 |
| Requires | Wind Sign Lv. 3 |
A custom rework passive that makes Double Strafe fire an extra arrow and hit harder, and grants bonus critical chance against enemies branded by Wind Sign (Hunter's Mark). Part of the Marksman branch. → Killshot
Master Trapper
| Job | Sniper |
|---|---|
| Type | Passive |
| Max level | 5 |
| Duration | 8 sec (Trapped) |
| Requires | Research Trap Lv. 5 |
The custom rework capstone of the Traps branch. When a damage trap strikes an enemy it brands them Trapped, and a second trap triggered while the brand lasts deals bonus damage — rewarding overlapping trap fields. → Master Trapper
Advancement
The Sniper is the final class of the Archer line. See Transcendent Classes.