Increase Agility: Difference between revisions
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class-wiki: Acolyte rework sync Tag: Reverted |
wiki-sync: local -> vps 2026-07-23 Tag: Manual revert |
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Increase Agility</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Increase Agility</caption> | ||
<tr><th style="text-align:left">Job</th><td>Acolyte</td></tr> | <tr><th style="text-align:left">Job</th><td>Acolyte</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Ally | <tr><th style="text-align:left">Target</th><td>Self / Ally</td></tr> | ||
<tr><th style="text-align:left">Max level</th><td>10</td></tr> | <tr><th style="text-align:left">Max level</th><td>10</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>18 | <tr><th style="text-align:left">SP cost</th><td>18 → 45 (Lv 1–10, +3 per level)</td></tr> | ||
<tr><th style="text-align:left">Cast time</th><td>1 | <tr><th style="text-align:left">Range</th><td>9 cells</td></tr> | ||
<tr><th style="text-align:left"> | <tr><th style="text-align:left">Cast time</th><td>1 s</td></tr> | ||
<tr><th style="text-align:left">Duration</th><td>240 | <tr><th style="text-align:left">Cooldown</th><td>1 s</td></tr> | ||
<tr><th style="text-align:left">Duration</th><td>240 s → 600 s (Lv 1–10, +40 s per level)</td></tr> | |||
<tr><th style="text-align:left">Requires</th><td>Heal Lv 3</td></tr> | <tr><th style="text-align:left">Requires</th><td>Heal Lv 3</td></tr> | ||
</table> | </table> | ||
==Overview== | ==Overview== | ||
Increase Agility | Increase Agility blesses a target with divine swiftness, raising its AGI stat and movement speed for a substantial duration. The buff also neutralizes Decrease Agility on the target. At higher levels it becomes a long-lasting party staple. | ||
==Mechanics== | ==Mechanics== | ||
The buff raises the target's AGI and grants a movement-speed bonus. The movement-speed bonus is capped at +25%. | |||
===Formula=== | |||
: AGI bonus = 2 + SkillLv | |||
: Movement Speed bonus = +25% (flat) | |||
If the target has the Decrease Agility debuff active it is removed on application. | |||
If cast on a target under the Change Undead status, the skill deals Holy-element magic damage proportional to the target's remaining HP instead of applying the buff. | |||
==Leveling== | ==Leveling table== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Level !! SP cost !! AGI bonus !! Duration | ! Level !! SP cost !! AGI bonus !! Duration | ||
|- | |- | ||
| 1 || 18 || +3 || 240 s | | 1 || 18 || +3 || 240 s (4 min) | ||
|- | |- | ||
| 2 || 21 || +4 || 280 s | | 2 || 21 || +4 || 280 s | ||
| Line 39: | Line 41: | ||
| 3 || 24 || +5 || 320 s | | 3 || 24 || +5 || 320 s | ||
|- | |- | ||
| 4 || 27 || +6 || 360 s | | 4 || 27 || +6 || 360 s (6 min) | ||
|- | |- | ||
| 5 || 30 || +7 || 400 s | | 5 || 30 || +7 || 400 s | ||
| Line 45: | Line 47: | ||
| 6 || 33 || +8 || 440 s | | 6 || 33 || +8 || 440 s | ||
|- | |- | ||
| 7 || 36 || +9 || 480 s | | 7 || 36 || +9 || 480 s (8 min) | ||
|- | |- | ||
| 8 || 39 || +10 || 520 s | | 8 || 39 || +10 || 520 s | ||
| Line 51: | Line 53: | ||
| 9 || 42 || +11 || 560 s | | 9 || 42 || +11 || 560 s | ||
|- | |- | ||
| 10 || 45 || +12 || 600 s | | 10 || 45 || +12 || 600 s (10 min) | ||
|} | |} | ||
==Notes== | ==Notes== | ||
* | * Increase Agility is a prerequisite for Decrease Agility (requires Lv 1). | ||
* | * The skill cannot be cast on hovering targets. | ||
Latest revision as of 09:46, 23 July 2026
| Job | Acolyte |
|---|---|
| Type | Active |
| Target | Self / Ally |
| Max level | 10 |
| SP cost | 18 → 45 (Lv 1–10, +3 per level) |
| Range | 9 cells |
| Cast time | 1 s |
| Cooldown | 1 s |
| Duration | 240 s → 600 s (Lv 1–10, +40 s per level) |
| Requires | Heal Lv 3 |
Overview
Increase Agility blesses a target with divine swiftness, raising its AGI stat and movement speed for a substantial duration. The buff also neutralizes Decrease Agility on the target. At higher levels it becomes a long-lasting party staple.
Mechanics
The buff raises the target's AGI and grants a movement-speed bonus. The movement-speed bonus is capped at +25%.
Formula
- AGI bonus = 2 + SkillLv
- Movement Speed bonus = +25% (flat)
If the target has the Decrease Agility debuff active it is removed on application.
If cast on a target under the Change Undead status, the skill deals Holy-element magic damage proportional to the target's remaining HP instead of applying the buff.
Leveling table
| Level | SP cost | AGI bonus | Duration |
|---|---|---|---|
| 1 | 18 | +3 | 240 s (4 min) |
| 2 | 21 | +4 | 280 s |
| 3 | 24 | +5 | 320 s |
| 4 | 27 | +6 | 360 s (6 min) |
| 5 | 30 | +7 | 400 s |
| 6 | 33 | +8 | 440 s |
| 7 | 36 | +9 | 480 s (8 min) |
| 8 | 39 | +10 | 520 s |
| 9 | 42 | +11 | 560 s |
| 10 | 45 | +12 | 600 s (10 min) |
Notes
- Increase Agility is a prerequisite for Decrease Agility (requires Lv 1).
- The skill cannot be cast on hovering targets.