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Heal: Difference between revisions

From Vortex Legends
class-wiki: Acolyte rework sync
Tag: Reverted
wiki-sync: local -> vps 2026-07-23
Tag: Manual revert
 
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">HEAL</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Heal</caption>
<tr><th style="text-align:left">Job</th><td>Acolyte</td></tr>
<tr><th style="text-align:left">Job</th><td>Acolyte</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (Support)</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Target</th><td>Single ally</td></tr>
<tr><th style="text-align:left">Target</th><td>Self / Ally / Undead enemy</td></tr>
<tr><th style="text-align:left">Element</th><td>Holy</td></tr>
<tr><th style="text-align:left">Element</th><td>Holy</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>10 + 2 × SkillLv (12–30)</td></tr>
<tr><th style="text-align:left">SP cost</th><td>12 → 30 (Lv 1–10, +2 per level)</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1 second cast delay</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>1 s</td></tr>
</table>
</table>


==Overview==
==Overview==
Heal is the signature support skill of the Acolyte, restoring a target's HP at range. It is the foundation of the class's healing role. Because the energy is Holy-aligned, casting Heal on an Undead-race target damages it instead of healing, making the skill double as a weapon against the undead.
Heal channels holy energy to restore an ally's HP. Because the spell is Holy-element, it reverses when cast on an Undead target — damaging the monster for half the calculated heal value instead of restoring health. Heal is one of the most fundamental Acolyte skills and serves as a prerequisite for several other skills in the tree.


==Mechanics==
==Mechanics==
Heal restores HP to a single ally. The amount scales with the caster's Base Level and INT as well as the skill level. When cast on an Undead-race target, it instead inflicts Holy-element damage equal to half of the amount it would have healed. To target a monster directly with Heal, hold the no-shift targeting key (/noshift).
The heal amount is calculated from the caster's Base Level and INT, then scaled by the skill level.


===Formula===
===Heal formula===
: Heal = (BaseLv + INT) ÷ 8 × (4 + 8 × SkillLv)
: '''HP restored = (BaseLv + INT) ÷ 8 × (4 + SkillLv × 8)'''
: Damage vs Undead = Heal ÷ 2


==Leveling==
Both divisions use integer truncation. Example: BaseLv 99, INT 99 → (198 ÷ 8) = 24. The formula is applied before item or equipment healing modifiers.
 
When cast on an Undead-race monster the target receives Holy-element magic damage equal to half the calculated value.
 
Casting Heal on a target affected by Kaite bounces the heal back to the caster. Targets under Berserk or Saturday Night Fever receive 0 healing.
 
==Leveling table==
{| class="wikitable"
{| class="wikitable"
! Level !! SP !! Heal multiplier (4 + 8 × SkillLv)
! Level !! SP cost !! Base heal (BaseLv 99, INT 99)
|-
|-
| 1 || 12 || 12
| 1 || 12 || 288
|-
|-
| 2 || 14 || 20
| 2 || 14 || 480
|-
|-
| 3 || 16 || 28
| 3 || 16 || 672
|-
|-
| 4 || 18 || 36
| 4 || 18 || 864
|-
|-
| 5 || 20 || 44
| 5 || 20 || 1,056
|-
|-
| 6 || 22 || 52
| 6 || 22 || 1,248
|-
|-
| 7 || 24 || 60
| 7 || 24 || 1,440
|-
|-
| 8 || 26 || 68
| 8 || 26 || 1,632
|-
|-
| 9 || 28 || 76
| 9 || 28 || 1,824
|-
|-
| 10 || 30 || 84
| 10 || 30 || 2,016
|}
|}


==Notes==
==Notes==
* Higher Base Level and INT increase the amount healed.
* Heal is a prerequisite for: Cure (Lv 2), Increase Agility (Lv 3), Holy Light (Lv 4), Blessing (any level grants the full bonus at high Blessing levels — check prerequisites).
* Against Undead-race monsters, Heal deals Holy damage equal to half its heal value.
* Using <code>/noshift</code> allows targeting a monster directly to deal Holy-element damage.
* Use the no-shift targeting key (/noshift) to aim Heal at monsters.
* The skill can be copied via Plagiarism and Reproduce.

Latest revision as of 09:46, 23 July 2026


Heal
JobAcolyte
TypeActive
TargetSelf / Ally / Undead enemy
ElementHoly
Max level10
SP cost12 → 30 (Lv 1–10, +2 per level)
Range9 cells
Cooldown1 s

Overview

Heal channels holy energy to restore an ally's HP. Because the spell is Holy-element, it reverses when cast on an Undead target — damaging the monster for half the calculated heal value instead of restoring health. Heal is one of the most fundamental Acolyte skills and serves as a prerequisite for several other skills in the tree.

Mechanics

The heal amount is calculated from the caster's Base Level and INT, then scaled by the skill level.

Heal formula

HP restored = (BaseLv + INT) ÷ 8 × (4 + SkillLv × 8)

Both divisions use integer truncation. Example: BaseLv 99, INT 99 → (198 ÷ 8) = 24. The formula is applied before item or equipment healing modifiers.

When cast on an Undead-race monster the target receives Holy-element magic damage equal to half the calculated value.

Casting Heal on a target affected by Kaite bounces the heal back to the caster. Targets under Berserk or Saturday Night Fever receive 0 healing.

Leveling table

Level SP cost Base heal (BaseLv 99, INT 99)
1 12 288
2 14 480
3 16 672
4 18 864
5 20 1,056
6 22 1,248
7 24 1,440
8 26 1,632
9 28 1,824
10 30 2,016

Notes

  • Heal is a prerequisite for: Cure (Lv 2), Increase Agility (Lv 3), Holy Light (Lv 4), Blessing (any level grants the full bonus at high Blessing levels — check prerequisites).
  • Using /noshift allows targeting a monster directly to deal Holy-element damage.
  • The skill can be copied via Plagiarism and Reproduce.